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Berzerk - it begins.


atari2600land

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So I played some Berzerk on the 2600 last night. I couldn't sleep, so I figured I might as well continue working on the progress I had made earlier yesterday when I started the whole thing. The only reason I played Berzerk is to get the sprites so I could program them into my game. They were 8x10 or so, so I had to cut out a few lines to make it 8x8. I'm guessing here will be the breakdown of the sprites:

sprite 0 - man
sprite 1 - man's bullet
sprites 2-5 robots
sprite 6 robot bullet
sprite 7 another robot bullet

I have to make the bullets sprites so if they hit a wall, they'll disappear. So what I did here was make the guy run around and shoot. To shoot, you press the upper fire button(s). At first I made it key 0 because I couldn't figure out what the upper fire button was on jzIntv. Until I had to go on a scavenger hunt in its files until I found the key layout. (I'll save you time. It's right shift.) He can shoot up down left right and diagonally.
blogentry-9475-0-56355200-1509474782.gif
That's all there is at this point. But it's better than what I had and it's better than nothing. And even just this took several hours. (one of which was because I mislabeled a couple of variables.) But it is the beginning of what I hope will be a great game. And I am still working on the Secret Government Waffle Project. So that needs to be done as well.
Happy (rest of) Halloween!

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If you change your mind and want to do something different to what already has been done, you might want to do "Robot Round Up" inspired by this somewhat unknown C64 game:

 

Buffalo Round Up: http://www.mobygames.com/game/c64/buffalo-round-up

 

I'm thinking mazes quite alike those in Berzerk, but with one proper exit and then some backdoors for robots to sneak out. Instead of you or them shooting at eachother, you should try to make them form a herd and push them out of the room. Some will drift off through backdoors, and you get points for how many robots you successfully pushed out of the room. Different rooms can have different arrangements of walls and barriers. Perhaps you could even make a two player mode with one exit each so it is a robot push combat.

 

Just thinking out aloud, but I believe that could be an interesting game with as much variation as you want to. Perhaps some robots need to be rotated in order to move in the right direction, and otherwise would just block the way as they refuse to move backwards. Only your imagination (and some technical matters) is the limit.

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I was playing some SWTOR last night (Star Wars World of Warcraft, pretty much), and I realized that a lot of these explore-the-room-and-kill-all-the-things games I am playing lately are basically 3D, high resolution, Berzerk or Venture.

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