White Water Madness version 12
Last night I worked on White Water Madness some more. And when I was done, I worked on an instruction manual cover for it. I didn't do a very well job for it:
I tried to get the fonts, but all the AtariAge links that I got when I searched were broken. It was hard, but finally I found a post saying it's Bauhaus, so I downloaded that. I remembered HammerFat, but I couldn't download it because, like I said, AtariAge's archive pages are full of dead links.
I changed some stuff, made the items faster. I made some music for the first two levels. A white water rafting trip would be a way to beat our heat. It's the start of an at least 7 day stretch of 90 F or above weather. I wish I was in Alaska. Or the coast. It's hard to make a game about rafting. So I made a game about kayaking. Makes me wonder what the real White Water Madness looks like. Was there even one made?
And I wonder, why do eBay sellers just ignore offers if they don't like them? Why not just refuse the offer instead of not telling the person who made the offer to get bent?
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