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Room of Doom - cancelled


atari2600land

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So apparently I was trying to cram in too much for the poor Odyssey 2 can handle and it gave me flickering walls at the top of the screen. It does that when it's not happy. I tried moving the walls down, but this didn't help. So instead of continuing work on a crappy game where the walls flicker when the alien gets hit, I've decided to just give up. Which is sad because I was actually enjoying working on this.

I guess this gives me more time to work on some of my other projects like Castle of Doom. I'm guessing if the Odyssey 2 can't handle a game this complex then certainly the Channel F can't either. I want to release Killer Heads of Lettuce at some pont next year. So anyway, that's what I've been doing yesterday and this morning.

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Perhaps if you try to space out the calculations or whatever across multiple frames? I've never programmed the Odyssey^2 but I kind of understand that it doesn't have a frame buffer so similarly to the 2600 you'd chase the beam, or at least can do computations during the vertical blank area? The game might run slower, but perhaps that is the solution to prevent walls from flickering.

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Dude, you shouldn't just give up. I remember when you wanted to give up with GoSub, Government Waffle Project, and even UpMonsters; but you didn't and look where they ended up! UpMonsters even won second prize in the IntyBASIC Programming Contest.

 

That said, Killer Heads Of Lettuce also looks promising, so maybe you just need to focus on one game or platform at a time?

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