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Room of Doom - A ghost


atari2600land

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So I put a ghost in the game Room of Doom for the Odyssey2. I've used up 1669/2048 bytes I'm a bit puzzled as to why my game wasn't working when it had way less code than it does now, and I tested my game on a real Odyssey2 and it works fine. Since it's a ghost, you can shoot right through it and it doesn't die because it's already dead. It's a hard game, as someone commented, and my highest score is 38. But I don't know if it's a good game. I can't judge my games as to whether they're good or not because I'm the one making them. So I need input from other people as to whether I should continue work on this or not.

I made a little YouTube video for those who can't play the game. As you can see, I suck at my own game. Or it's really hard.

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