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Castle of Doom - December 19, 2018


atari2600land

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So I've been working on Castle of Doom a bunch after swearing off too hard programming. I'm going to continue work on Frank the Fruit Fly for the Pokemon Mini, as Pokemon Mini assembly doesn't seem to be too hard for me.

Anyway, after posting version 51, I've been noticing that whenever it jumps back to the title screen, the scanline count goes above 262. I thought now is the time to do something about it since the game is almost finished. I also fixed a bug pertaining to levels where the bats move horizontally. Now they do again. I need to free up some more room though, as I noticed I had 1 byte left in bank 1. I got rid of some stuff but only freed up a dozen more bytes.

As for bank 2, I put in some more data in so now I have data for 50 levels, five of which are blank. I have 422 bytes left in it. So I think if I don't make any abnormal bat movements I should be able to fit bank 1 and have some room left for an ending in bank 2.

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