I want to use "if z=88 then pfclear"!
It's horrible when you're programming a game and have this dumb bug that you don't know how it happens and everything you try to do won't get rid of it. Unfortunately, I'm having this problem right now in White Water Madness. Every so often, the background goes black and a solid bar with no hole in it comes up. Then that bar disappears and a new bar with a hole comes up, but the background stays black.
I tried to reduce the number of cycles I was using. While successful in reducing the number of cycles I was using, the problem remains. I guess I was right to name the stupid game "Madness" as I'm experiencing Madness right now.
While programming this in bB, I discovered that I cannot use pfclear in an if-then statement. So, I can't do
if z=88 then pfclear
I guess it's one of those things like putting pfread right before the word "then" in an if-then statement. I wish batari was still around so he can fix these things.
Coupled with the attempt and failure to make a gray shade in FTFF for Pokemon Mini, it's a wonder why I'm programming at all. Haven't got much sleep. Went to sleep at 11:30pm and woke up at 2:45am. I decided to stay up since my hand was hurting for no good reason. And yesterday I barfed a whole bunch and had a stomachache. So life isn't worth living right now.
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