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Blinking ball


atari2600land

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One of the things that bothered me was that the ball flickered when it hit obstacle #2 or 3 when it was a tree. Yesterday I tried to fix the problem but was unsuccessful. Today, though, I think I did it. The problem was the ball wasn't appearing when the power meter was reducing, thus causing the flicker. (I don't know why it wasn't happening to obstacle #1, though.) So now it does the same thing when all three obstacles are hit when they are trees.

 

I made the third obstacle be able to be a tree and not just a sand trap. So now here are the possibilities for hole creating (in case you want to):

+ two trees and a sand trap

+ three trees

+ a tree, a lake (or stream) and a sand trap

+ two trees and a lake (or stream)

+ one or two lakes (or streams) and one sand trap (or tree)

All the streams have to be up/down. I think drawing a horizontal stream would take too long.

 

Right now hole #11 is a three tree test screen. But now I can change that since I'm done testing 3 trees. I don't know what to change it to though. This was one of the fears I had when I decided to have 18 holes since people wanted 18 holes. I originally wanted just 9 since the Odyssey 2 and Atari 2600 just had 9.

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