Frank and the snowman.
I discovered a bug in Frank the Fruit Fly. When it reached screen #15, it went back to the title screen. This after doing an experiment with the code about bankswitching. I decided to keep my experiment in because when you reach the end of what I have it goes back to the title screen. More on the bug. I discovered it had to do with drawing the screen and figuring out which screen to draw.
As it turned out, I had to remove the headless snowman and instead tell it to draw a snowman without its head instead of displaying a screen of a headless snowman. This meant redesigning the snowman so it looks okay when it's headless. In other words, make the tiles that comprise the snowman's head blank. This works well. I played it all the way through so far and it plays pretty well even though I know what to do since I'm the one programming the game.
But now I'm at a point where I don't have any ideas on what to do next. So what should I do? I'm thinking of trying to add a new enemy. I like the idea of a yeti hopping across ice blocks on a lake trying to catch Frank. But that would mean I would have to draw a yeti. I don't know. Stay tuned...
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