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In the building


atari2600land

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So I spent most of last night and into the morning working on the next screen of Frank the Fruit Fly. I was having a terrible time getting things correct. I went to bed with it broken but playable, and woke up some 12 hours later, and worked on it some more. I got the broken part semi-fixed, but to players, the bug is not visible unless you do something odd. And even then it's not a horrible deal. I want to add some cockroaches in the game. I tried making a cockroach, but I couldn't make a very good one. Could anyone on here help? It is black and white only and maximum size 16×16 pixels.I'd like 2 walking frames. They would be moving up and down in this screen:

screen43.png.ce83961a1570b19614015a4e961ef06a.png

Frank's goal here is to press the button down at the bottom to make the blocks disappear so he can move on. This would be a lot tougher, of course, if there were some enemies in Frank's way. I would make collision detection so if Frank is in the upper nook, then check for the left cockroach. If he is in the center, then check for the middle cockroach, and if he's in the lower nook, then check for the right cockroach. This way, it wouldn't need to go to unnecessary cockroach collision detection code to slow the game down even further than it already is.

 

The maximum amount of sprites I can have in each level is 16. (Well, I guess I could call for a second sprite table to allow more during a level, but I'd rather not.) Four of the sprites are taken up by Frank's wing flapping animation. Two of those sprites are the same. It makes less code that way. And since each screen image is 1KB, and I need two images to make gray, the game now is at 108KB. If the blocks in the upper right hand corner look familiar, it's because they're from Super Mario Bros. It took a lot of effort to make them look correct for the gray parts, but I did. in fact, everything about this screen was worth more effort than usual.

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