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Jumping cranberries


atari2600land

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I began work on the game part of the game. Right now all Craig can do is move right, and make the background scroll. He can also jump by pressing A. I had to work on this extra hard because the in-game code is faster than the title screen game code. This results in a faster game once you start it. To make up for the discrepancy, I had to make extra code so the values (like of jumping) work differently because it mysteriously got faster.

 

Or perhaps it's a case of I don't know what I'm doing. The game should not "flicker" like an Atari 2600 game. The game should not slow down in certain parts of the game. Yet it did. I woke up at noon. Went back to sleep. Laid in bed until 3 p.m. I figured I don't need to get up, why should I? But I eventually started my day. And I cursed at the dumb Virtual Boy game over and over. It likes to stop at 1% or 2% while loading the game onto the FlashBoy. One time I had to retry just loading the stupid game like 10 times before it finally started working.

 

craig-0019.png.aaa2c684af650b52b90ca82911e3f3eb.png

 

Tomorrow I shall attempt to make the clouds move faster without breaking the game.

 

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