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The Living Room


atari2600land

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I was having a hard time with this. I hate it when code just flat out refuses to do what I tell it to. I want the giant flies to stay on the screen and bounce around. Originally they were supposed to be COVID-19 balls (you know, the gray things with red pokey things that stick out with triangular tips), but I couldn't draw them. So I made them flies. I should mention that I was working on Frank the Fruit Fly. I actually had to go to sleep (at noon no less, I was angrily working) with a broken game. I got up at around midnight.

 

I discovered that I can divide a by two with a "sar" function. So if "sar a" divided by two, I needed to divide by four, so I put two "sar a" functions in. This limited my random 8-bit number value from 256 down to 64. Which is around what I wanted because these were the flies' beginning y positions. I was trying to make them random. Apparently they were being beyond 68 yet still showing up on screen. And then they'd fly off it. I guess a number bigger than 80 or so makes y positions start again at the top and once they reached the bottom, they were then 160 or so. But that doesn't explain why they'd fly off screen because I told it if the number is bigger than 68 then make the value 66 and go up.

 

Now I'm really confused. But at least it is working. Frank flew into the living room of the building he flew into and saw two bigger flies. House flies. They're bigger than fruit flies. This is screen #47 in the code. I am really wondering how many pictures (screens) a Pokemon Mini game can hold because even though it's holding probably around 80 or so (Screens with gray count as two screens because it's flickering really fast, creating a gray effect), it's still only 117KB, which is really small because all the official games are 512KB.

 

screen47.png.289ebf914421b16b822ed7b35b658c37.png

I put rabbit ears on top of the TV to make it look like a TV instead of this unknown gray thing being there.

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