Jump to content
  • entries
    4,999
  • comments
    2,729
  • views
    1,813,763

Killer bees: 1,624 bytes


atari2600land

253 views

Game progression keeps on going. At one point I was so angry that I had to quit working on it because I couldn't make a solid 262 scanline count. But thankfully Splendidnut helped me out. If I ever get this game released, I'll give him a free copy of the game because it wouldn't be without him.

killerbees14.png.e682ccc57f8f93d0f540e4d683a323ba.png

So I have the colored killer bees that progressively get meaner and meaner, a Beebot that moves around the screen, your bees that go after the Beebot. But this is far from finished. I have to add in some other elements, like death, and RoSha Ray. I have a plan for that last one.

In the original Killer Bees, the RoSha Ray goes horizontally. I however, will make my RoSha Ray (missile 1) go vertically because it will be way easier to program. That, and I only have 1,624 bytes left in my 4k game, so it's not like I have an infinite sandbox. Well, I do, but I don't know how to play with some sections of the sand yet.

As you can see, I made COLUPF brighter. This is because the enemy bees were hard to see on my TV.

 

I think it's going well, but it feels as though it's more of a Roman Colosseum fight to the death thing in my opinion since there's one Beebot and one swarm of enemy bees. I guess each machine has its limitations.

  • Like 3

0 Comments


Recommended Comments

There are no comments to display.

Guest
Add a comment...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...