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The return of Uncle Hairy


atari2600land

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Last night I worked a ton on Uncle Hairy's Nosehair, trying desperately to make it a game. One of the things I did to change it was make the nosehair demon go towards the box when it pops up. And if he gets it, the score would decrease. Eventually I had to drop the decreasing score upon the demon getting the box due to scanline issues. But that's later. So I programmed that in there. And I needed to get rid of 48 bytes. So the obvious choice of what to ax was the music. But I wanted it to do something. Then I thought of the color scheme changing, like in the early 2600 games like Combat. So I had a whole bunch of trouble trying to get that to work. Eventually what I did was introduce four temporary variables to change, then use them to change the values, both in the color and black and white versions. By that time it was almost 2 a.m. and I was so sleepy. I posted what I had and figured if there were any bugs, I'd deal with them when I wake up.

nosehaircolorcycle.png.abc7691c78cf346ab4cf36f32b5ecb1e.png

12 hours later I woke up and tried my game. The scanlines were going crazy on a real Atari 2600 console. Another four or five hours later and I think I conquered them all. The real stubborn one was when you pressed the reset switch. It was horrible. It kept being 261 scanlines after the reset switch was pressed. I don't know how I fixed it, but it's apparently the correct 262 now. It's almost 9 p.m. here. It might be a rain/snow mix tomorrow morning. I'm watching the jewelry selling channel because there's no local news on.

 

So now the demon goes towards the box when it pops up. If he gets the box, nothing special happens, but you do have to wait for another chance at a box. Plus, you lost all the points you wasted when the points lower, one per second, of not getting the box. I don't want to sleep for 12 hours every night, but I get really sleepy after staying up for about 10 hours. And my eye began hurting now because I was really angry at the game not working.

 

Now I have 10 bytes left. So if I need to squash any bugs that may pop up, I won't have very much room to do it in.

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