Xybort (part 10)
I wasn't going to work on it. But I got very bored and I thought "It wouldn't hurt to work on it just a tiny bit, unless something goes wrong." Something did go wrong on real hardware, but it was my fault. It was an easy fix. Apparently you can't let characters go off the screen. Why are the characters moving? In level 2 they are airplanes and are flying around. What's next to work on is connecting level 1 to level 2, so if you beat level 1, level 2 shows up. But I'll save that for another case of boredom. So if you thought dodging stationary trees was hard, try dodging the moving airplanes. I have an idea for level 3 involving robots trying to get your ship, but I mustn't get ahead of myself. Also, how many levels does Xevious have, anyway? I also changed the colors of the ships. You now pilot a yellow ship, and the white ufo enemy is now red. I had some qualms about making the other ufo light blue on a dark blue playfield, but it is very visible against it, so I kept it blue.
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