Tunnels of Terror
The enemies will be characters. There will only be 1 enemy on the screen at once. This is to make the game easier for me to program. And because the way characters work on the O². You can't just check for a collision on individual characters. You must check it for all characters. I'll try to make these characters fun and colorful, like the Beebots in Killer Bees. If you'd like to help designing the enemies, note that you can cut off the tops of characters to create new characters. This is how the Beebots are made: They cut off the tops of the numbers 8 and the guy characters.
Today I worked on the title screen.
The last R on the end of "TERROR" is sprite 0. I ran out of the 12 characters. The "of" is sprite 1. I had a hard time trying to center this, but I think I did it here.
Yesterday I worked on getting the ship in the game and it can shoot out lasers. The ship has two colors, so I used two sprites for it. And the laser is sprite 2. So I have one sprite left. This is another reason why I plan to make the characters enemies.
I will attempt to, for the first time, to use 6 digit scores. I tested these, and once you get past 999999 the score goes to 000000. But I'm not sure if these can make it into the final version or not since they take up a lot of code.
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