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more work on burgers


atari2600land

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I worked on Flying hamburger for the Atari 2600 today. Today I put in something I wanted to have in the game. I made it so instead of the last onion ring in the level is shot you move to the last level, it's now you need to dodge the last onion ring's missile (if there is one) to advance to the next level.

 

I also found a graphic glitch I think I fixed. In level 2, the background graphics caused some glitchiness if an onion ring fired a missile in a certain place. But since level 2 apparently has less data in it, it needs to be "fluffed up" to match level 1. By how much? I had to put a 'sleep 120' command in. I think I'll put in some more data in the background.

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