Save the puppies on Intellivision (part 2)
I had to change a few things from yesterday to get it working faster. It now looks like this:
I am going to try to enter this into an INTYBasic 2022 contest (if there is one), so I'm not really wanting to share ROMs quite yet.
The playfield is 16x10. And the maximum for movement is 14x8. I had to make it this way so the game works faster.
I can't tell if the guy's legs move when he is going up and down. It doesn't look like it, but I can't understand why it would be that way since I told the game to move his legs any time he moves.
Working on drawing some more comics. I noticed in the paper some guy partially "stole" my idea. (He thought of it first since newspaper comics are written weeks in advance, I just didn't know about it.) I am going to keep my version in because it was independently thought up of, and like I said, it was partially stolen. Last night I drew a comic about a vegan version of "Carrie" where tomato paste gets dropped on Carrie instead of blood. Imagine to my surprise reading the comics the next day and finding a vegan version of "Jaws" where the shark is going after a carrot instead of a person! Arrgh! Perhaps I won't do mine after all. And here I thought mine was really original. Oh well.
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