Stupidman stuff on November 1
So I put in the first screen of the museum in it. I was wondering how I was going to do collision detection. Then I thought up of me doing something similar in Save the Puppies which was also programmed using C. I used a lookup table to find whether the wall was there or not. That's what I did here. The museum will be bigger, but will have repeating rooms so I don't use as much space. I'm trying to conserve space because I don't know how much I have and I can't do mapping because I don't know how and I tried before and failed miserably at compiling a mapped .nes file that works in an emulator.
The museum is pretty dark though. Perhaps I'll lighten it up. I also fixed the "floating letters" on the museum.
I doubt I'll work on this tomorrow because tomorrow is my birthday, and who wants to get angry on their birthday? I plan to have Ming vases try to attack Stupidman in the museum, so he'll have to dodge the vases while trying to find the raisin room.
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