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1 on 1 Basketball: bug fix


atari2600land

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When I went to put in the new code that lets you select how strong you want your shot to be, I forgot to include back in a bit of code that forces the ball down if you press fire when it's shooting:


    mov r0,#shootingstrength
    mov a,@r0    
    xrl a,#000h
    jnz move_player_1y

Just four lines per player, 8 total, but without it, the ball could appear in the player's hands again if fire is pressed while the ball is traveling downward after a shot was made. So now I'm up to 1,803 bytes used in the game. I have 245 bytes left to work with, but I don't think there's anything much more I can do with the game.

 

I tested the game up to the end and the ending works okay. A tie does result in an overtime period. That was done yesterday.

Further testing after I fixed the bug revealed that the blue player's sound effect is playing a little oddly sometimes. I think it's due to my Odyssey² console, though, and not the game since it sounds okay on o2em. I don't know if anyone would even notice, but I seem to be a perfectionist on tiny matters. I just wish the game was going to be published somewhere since people seem to like it.

 

Another thing I wish is that I was awake during the day and asleep at night. I woke up at midnight today after sleeping for 12 hours. It's 1:30am right now, so if I led a normal life I would be asleep now.

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