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Gosub


atari2600land

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After the disappointment of not being able to program Zoop for bBasic, here's a little (so far) program I'm working on "cleverly" titled Gosub. Guide the submarine to the treasure, but if you touch the sides, you lose a chance. You have 5 chances for every level. Level 2 in this build will obviously be later in the game. If you feel like it, you can design your own levels and reply to this and I'll use them if they're good enough and not too hard. BTW, using no_blank_lines has a weird effect in this game, adding a really thin 12th playfield line, which if you have the first line all Xed, the "12th line" will be all Xed too, and it will act as the playfield, so if you touch it, you'll lose a chance.

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