Jump to content

Mord's Blog

  • entries
    170
  • comments
    93
  • views
    100,662

(Action RPG) 8K.


Mord

349 views

Bankswitching implimented, correctly this time. It does a little jumping around for the second-portion of the Variable init. I noticed there's an issue with the sprites displaying properly however (actual sprites 0 and 1, the robots) They work fine if they're set to either even or odd but show the wrong (but predictable and I know where) data if it's the opposite. This is caused by the double-scanline approach I took and interweaving of the sprites for space. I had thought I applied a fix to it already but after checking the Vertical Blank logic - I didn't.

 

All it needs is during the Vertical Blank to run a check to see if P0 or P1 has the appropriate even/oddness for itself (each one is different!) and if it doesn't, we do a quick "1" mod to the graphics pointer after refreshing the pointer itself if necessary. Thinking back, I believe I was holding off on adding that for when I was going to add actual item management to the display (for flickering items when necessary.)

 

Either way, just an update to prove I'm still working on it. ;) I still have to make a few fixes to the roomloader to properly patch in relative exits. They work now but they don't handle the special "0" case yet. That 0 case is suppose to render the exit dead - right now it just adds 0 to the room base. The dead exits in the Test Realm right now are handled by Explicit Room Exits which handle the case properly.

 

Going to work on Scrapyard Dog a bit more on Saturday morning (world 2-2 map) before working on my Aardwolf Area a bit - I hope to finalize at least 3 mobs and 1 more item. (2 items finalized already) After that, I'll sit down and think about how to handle objects/monsters for Action RPG so I know how I'll continue. :)

0 Comments


Recommended Comments

There are no comments to display.

Guest
Add a comment...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...