Failed Robotron 2600 Experiment
Hi there!
I've been trying to see what happens if I push my multisprite engine to the limit. This is a demo of 32 sprites at once: 8k_sideluxe.zip
Usage: Launch it, press fire, then wait a few secs until it stabilizes.
Notes: DONT USE ON A REAL TV!! Tried & tested only with the latest Z26 DOS version.
This is just multiplexing 1 sprite. The crosshair is the second. Another engine approach could probably multiplex both sprites, which'd reduce the overall flicker, but at the cost of flickering the player as well. (I think Bob wrote one that does? It should be very interesting to compare both engines side by side doing the "Robotron" task )
Greetings,
Manuel
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