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Playing Head over Heels (C64)


Cybergoth

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Hi there!

 

Once again I'm starting into a new month Playing... another old game. If you're wondering about the title of this game, I think a picture says more than 1000 words:

 

headoverheels.gif

 

As you can see, I already succeeded in the first part of the mission by reuniting Head and Heels :)

 

During this isometric adventuring experience, you can always toggle between Head, Heels and eventually both, when Head is climbing onto Heels uhm... head... Head can jump higher, but Heels can run faster and there's many riddles to solve making the best use of their abilities.

 

Well, the game was pretty linear to the point where they met each other, but now the choices of pathes got somewhat complexer, so I decided to search a map first before continuing tomorrow ;)

 

BTW: I actually still own this one. Back in the day I bought a compilation with six different games from Ocean, mainly because of Wizball, but it also contained Head over Heels, Mutants, Parallax and two others. Never beat it back in the day though...

 

Greetings,

Manuel

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Before reporting todays progress, here's a warning for others: Beware if you're playing the "Hotline" crack! The game has re-definable keyboard commands and this particular crack starts the game with the "Fire" action redefined to _nothing_ :D !!!

 

Well, starting over from the very beginning of course solved this problem :D

 

While looking for a map, I also stumbled accross the manual, so now I also know the objective of the game. You have to find 4 crowns each of which is located on a different "slave planet". By getting them you're causing a revolt there or so :D

 

So with a map in hands, finally knowing where to go, today I managed to get the first two crowns already. It's been a very tough journey, beating the individual rooms of the game requires either good joystick skills, creative puzzle solving, quick puzzle solving or combinations of the three.

 

There's also always passages where Head and Heels can only go alone, so they have to find their individual path for a while until they meet again. There's really been amazing level design in several parts so far :lolblue:

 

The crown rooms have been incredibly tough. I needed over half an hour to solve the first and in the second I was so clueless that after a while I did watch that particular part in a Head over Heels longplay video (they're available at Youtube).

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Before reporting todays progress, here's a warning for others: Beware if you're playing the "Hotline" crack! The game has re-definable keyboard commands and this particular crack starts the game with the "Fire" action redefined to _nothing_ :lolblue: !!!

Sounds like the making of a particularly nasty 2600 game. It wouldn't really matter what it was about, the gimmick would be that the controls would randomly reassign themselves during the game, so you never quite knew which control did what at any given moment. (That would solve the "this game is too boring" syndrome in a big hurry.) :D

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Hehe, now that'd be a game that everybody would hate with a passion :lolblue:

 

I'm just remembering how I'm already cursing when running into a controls-reversing skull in Bomberman :D

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After sinking another evening into Head over Heels I have it already solved:

headoverheels_x.gif

 

A very hard, yet challenging game. I'm sure back in the day one could've sunk several months into it. I didn't because I'm no mapper, but playing it with a map in hands and the ability of state saving was fun :lolblue:

 

I think it's the first time I've been beating one of these games. I remember playing several of them back in the day, but I usually failed because I could only memorize a limited number of rooms until I got lost...

 

Some future day the "Playing..." series may see another isometric action-adventure game in the form of "Airball", but first it will continue with a shoot'em up I think.

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Great game. My wife, Kate, finished it. I feel I must point out, though, that you are playing rather a crippled version of the game on the C64. Because of it's rather limited RAM (64k - they wish!) some objects and details had to be simplified. It's best played on the Spectrum or, at a push, Amstrad. Alternatively, here's a rather lovely remake for PC.

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Wow! Your Kate is my new Heroine! I would've never made it without tons of state saving and other peoples maps :cool:

 

I realize that the C64 version isn't the best, but I'm a C64 fanboy after all :lust:

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Wizball's a universal binary :lust:

 

HoH is interesting. Took me a bit to figure out the teleporter things. Couldn't figure out how to fire the donuts - it's supposed to be left-control but it doesn't work. Tried remapping the key but that didn't work either :cool:

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HoH is interesting. Took me a bit to figure out the teleporter things. Couldn't figure out how to fire the donuts - it's supposed to be left-control but it doesn't work. Tried remapping the key but that didn't work either :cool:

 

Head needs to pick up the trumpet first, it's in one of his early screens. It's represented by the icon on the left bottom, it gets highlighted once you pick it up. I'll see if I can post a screenshot of the room tonight :lust:

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