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Playing Quartet (Sega Master System)


Cybergoth

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Hi there!

 

Here comes another quick one:

 

quartet.gif

 

A home conversion of another Sega Arcade. Sega sure saved a lot of money for licensing back in the day :lol:

 

I've never seen this one in the Arcade. The home version has 6 rounds, each of which has normally 2 sidescrolling areas ~ 3-4 screens wide. You control a small hero/ine sprite that has nothing to do but kill the end-boss in each stage. It'll drop a key then, which is opening the exit to the next round. Of course there's a couple of nasties in the way, so you're doing some of the usual "if it moves - kill it" routine.

 

You're also supposed to find and collect a yellow star in each round in order to get access to the 6th round. And there's a couple of extras, most helpful is the jetpack.

 

Sounds like a small game? Well, yes it is. I beat it in a few hours already:

 

quartet_x.gif

 

A bit short, nothing stellar, but still a halfway decent game. I won't buy it though ;)

 

Some future day the "Playing..." series may see another shoot'em up platformer in the form of "Trantor", but first it will continue with another RPG I think.

 

Greetings,

Manuel

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I was wondering why it's called Quartet so I KLOVed it - 4-player side-scrolling shooter looks pretty cool! Probably not nearly as cool as the 1-player home conversion, of course. Reminds me of one of my half-started 2600 projects...

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I was wondering why it's called Quartet so I KLOVed it - 4-player side-scrolling shooter looks pretty cool! Probably not nearly as cool as the 1-player home conversion, of course. Reminds me of one of my half-started 2600 projects...

 

The SMS version can be played with two players, but I think you're right that one is getting the full experience only from the Arcade.

 

Your project was something like a 4-player paddle shoot'em up, no?

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Yup. Main problem was once you use P0 and P1 for the player-controlled characters, how do you put anything on the screen for them to shoot? :lolblue:

 

Flicker, of course, but I never came up with an approach that clicked for me.

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