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Fred D. Fish


atari2600land

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This is what I originally had more in mind before GoSub. In an idea dated April of 2004, 4 years later, it is beginning to become reality. I don't think there was a multisprite kernel when GoSub was made, so I was only limited to 2 sprites. Now, using some TIA registers and the multisprite kernel, I can have up to 25 enemies (although there won't be that many.) It plays like GoSub, only in this one you can touch the walls and not lose a life. I'm limiting myself to 4k, and I think I can cram 18 or 19 mazes in 4k (GoSub had 19, but was 16k!) So, I'll be updating this game regularly. I'll have to go back in the GoSub 2 binary files and see if I can import some of those maze ideas into this game. Right now, there's only 5 levels, but there will be more. There is no title screen. I don't know if I'll add one or just do a color run-through like early Atari-made 2600 games. And don't touch the sharp metal knife thingees!

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