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Playing Super Dragon Slayer (C64)


Cybergoth

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Hi there!

 

Ohhh, could this eventually be a nice Ghosts'n'Goblins clone?

 

superdragonslayer.gif

 

It's been a while since I've bothered playing a low budget production, but this one I just had to try. For a change it's not from Mastertronic, but from their biggest rivals Codemasters. Yes, before the days of Colin McRae and Overlord they actually started their business with cheap C64 tape games ;)

 

Unfortunately Super Dragon Slayer isn't a game worth checking out today. It's a substandard sidescroller, with strange controls. Believe it or not, but the player sprite can only jump straight up, but not left or right :o

 

Enemy attacks are also weird. They're coming wave after wave, regardless of where you are in a level. Once you finished a wave, 2-3 seconds later the next one arrives. So it may just happen that you're helplessly trapped somewhere, standing no chance against the current wave, e.g. when you're climbing a ladder.

 

Graphics and music are not worth mentioning and with just 3 (4 in expert mode) short levels, there's not much terrain to conquer either. Not that one would want to :lolblue:

 

Expectably the game has no ending either, it just goes back to the title screen. I really wonder what's supposed to be so "Super" about this Dragon Slayer...

 

Some future day the "Playing..." series may see another Codemasters game in the form of "Rockstar Ate My Hamster", but first it'll continue with something else.

 

Greetings,

Manuel

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At least based on that screenshot, it looks nice enough - though a lot of screen area sure is taken up by life bars and other indicators.

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It looks very promising indeed, coming close to the art standards for a 1989 C64 game, but technically it's rather poor, never doing more than the 8 hardware sprites at a time. It's also rather choppy in motion.

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