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Playing Curse of the Azure Bonds (Amiga)


Cybergoth

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Hi there!

 

Time for another SSI AD&D Goldbox experience:

 

curseoftheazurebonds.gif

 

After playing Pool of Radiance and Hillsfar on the NES, I decided to continue this series on the Amiga by a pure convenience driven choice: The Amiga version supports the mouse and it had an entire level 5 party sitting ready-to-go on the disk ;)

 

As you may remember, Hillsfar was basically a tool for character training, so this is now the 2nd full blown RPG in the series. The story is pretty interesting: After being ambushed you awake in an inn, finding strange magical tatoos on your arms, the name giving "azure bonds".

 

These tatoos seem to be able to take control of your party members in certain situations, so your main goal is getting rid of them as fast as possible. So far it's been a promising start. After some troubles with authorities my guys visited the local thieves guild, which seems to have split into two parties fighting each other to the death. Forcing my way through their territory, I just entered the city sewers - business as usual :lolblue:

 

The turn based combat felt a bit better then in Pool of Radiance. When starting with reasonably equipped level 5 characters there's just a lot of things you can do already and it simply feels great to cast fireballs ;)

 

The graphics on the Amiga certainly are a lot better as well now and the loading times experienced so far were tolerable.

 

Looking forward to explore more of the sewers tomorrow! :)

 

Greetings,

Manuel

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So the battle between the two thieves groups turned into a rescue-the-princess quest after a while, once I realized that the "Fire Knifes" where the bad guys.

 

After entering their hideout through the sewers, I think I must've killed almost every single member of them tonight...

 

After killing their leader as well I got rid of the first azure bond, only four more to go now :)

 

BTW: I found some excellent maps for the game here in this walkthrough:

http://www.gamebanshee.com/curseoftheazurebonds/

 

(I'm actually not reading it, but I use printouts of the maps.)

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This third night I spent a lot of time with item organizing and traveling through the wilderness. Some strange person told me I could get rid of another bond in the south, so I went to a town called Hap.

 

Even though it was very small, it took me the rest of the night to free it from a group of evil drow elves. They're insane fighters - I'm sure you all remember Drizzt from the Forgotten Realms novels :) ;) ;) (If you ever read them of course!)

 

One thing I learned to love in this game is the "Fix" button that is available in camp. It'll automatically make your clerics heal your party to the maximum ;)

 

BTW: I've updated the main entry with a better screenshot.

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Meh... I spent almost the whole night more or less with a boring level-up break. Most of it happened in a rather small dungeon, but I couldn't go anywhere there safely with my weak party.

 

That evil wizard tower I planned to visit tomorrow better be more rewarding to play...

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Thank heavens that 5th and final night was fun again. Okay, actually I was fighting another 100 Drow (Dark Elves) troops, but still, there were several very challenging and rewarding scripted battles.

 

I got another bond removed and beat the evil wizard in a really furious battle :)

 

I must say playing this was more fun than Pool of Radiance already. The AD&D system allows for much more interesting battles once your magicians can reach level 9 or higher.

 

Some future day the "Playing..." series may see its sequel "Secret of the Silver Blades", but first it'll continue with something else.

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