did more than I expected
- Robot speed ramp up redone to take twice as many levels to hit max speed.
- Slow robot shots now move at 1/4 humanoid shot speed.
- Fast robot shots now move at 1/2 humanoid shot speed.
- Max shots per level now ramps up from 0 shots to 3 slow shots, then 1 to 3 fast shots.
- Death sequence for humanoid
- Robots explode when hit. Shrapnel can take out other robots and the humanoid.
- Preliminary Evil Otto routines.
- Implemented 3 reserved lives
- Robots are inactive for 1st second of each level.
- bonus points awarded if all robots on the level destroyed
Exploding robots (sometimes the right half of the explosion is invisible, haven't been able to track down why yet).
Evil Otto taking out a robot while chasing you
Lives remaining/Bonus points
ROM
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