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run humanoid run


SpiceWare

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espire8's been quite busy churning out the graphics, so I decided it was time to work on how to implement the animation sequences. First up, the humanoid's now using a 4 frame run sequence.

blogentry-3056-0-11125700-1316318680.gif

 

When I initially got it working, I thought the the speed was a bit to fast, so I did another build where each frame is used twice in succession.

 

ROMs

frantic_harmony_20110917fast.bin

frantic_harmony_20110917slow.bin

 

Source

Frantic20110917.zip

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Thanks! I like the slower animation better as well, the faster one looks a bit spastic.

 

I played a few rounds last night with the new 5-lives setting and got further along than before. I noticed a couple screen rolls in later rooms that were chock-full of robots. Currently most of the game logic is running in OverScan, while Vertical Blank is used to prep the datastreams for the DPC+ datafetchers. I'll have to turn on my time-remaining display (done by setting OPTIMIZE = 1 in the 6507 code) to see how the time's looking so I can plan some reshuffling of the game logic.

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