Room generation back in place
The wall generation routines are back in place, as are the room shift routines. This is so the Playfield updates could be checked (it's really obvious when the room shifts left/right if one of the PFx updates is occuring at the wrong time).
Use the Left Difficulty switch to select Berzerk or Frenzy layout.
Use right joystick to change rooms.
Use left joystick to position robots.
To check the PFx updates for all 22 reposition kernels I tested with X positions of 00, 0F, 1E, 2D, 3C, 4B, 5A, 69, 78, 87 and 96.
Edit: Forgot to mention that the logic for Select and Restart is also in place. There's a dummy menu of just colored scanlines at the moment.
ROM
revised room shift
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