Now with sprites!
Thanks to Ben Langberg, Leprechaun now has sprites.Thanks to Manuel & Thomas, I've managed to trim 13 whole lines of CPU time off the blit routine. I still need to work on their suggestion of changing the playfield to reflected. That will take some more effort. I also have plans to squeeze in REFP0/1 logic, which will reduce the ROM space needed to store the sprites (since right now I have to store both right & left versions).Other major to-dos (not necessarily in this order):1. Add the dig/fill logic.2. Scoring w/ score & life display3. Restarting the current level (reset gold)4. Loading the next level5. Enemy+Enemy collision detection. (Hmm, maybe bounce away?)6. Multi-color sprites (depends mostly on cycles in the kernel)7. Title / end screens, music, High Score cart & AtariVox support, etc. (including support for Glenn's joy2serial auto-load fob)Whew! I'm going to need all 8 months to get everything done!
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