Whoops
I've been working on the digging code for leprechaun and have it working; mostly. Unfortunately there's a bug, or rather an unanticipated side effect. The problem is if an enemy falls in a hole and it starts to fill up, the bitmap for gold is momentarily displayed. But then the enemy picks up the "gold", but the fill continues, leaving the enemy stuck in a (top) half filled hole.The "easy" fix is to change the gold bitmap, i.e. remove the bottom white line, so it doesn't match half filled dirt. Easy from a code perspective, but a pain because I've got to redo the level bitmaps to change the gold. However, maybe this would be a good time to add the "reset gold" mini bitmap. The reflected playfield shouldn't be too hard since it's just some bit rotations which I can automate easily. (More code changes for that.)I'll put out another WIP release as soon as this gets fixed. (Maybe with more sprites too.)
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