- Magna-Mines are no longer tied to the level, there's now a menu option to control them.
- Gamepad option.
The Magna-Mines need to have some tweaks to their speed, for one they're much too fast for the Kids level. I also had to modify the launch condition for the Magna-Mines, originally they appeared when 3 asteroids were onscreen, but that meant Kids and Easy levels started right away with a Magna-Mine because they began with 2 and 3 asteroids respectively. I changed it so the launch condition is based on the level: 1 asteroid for Kids, 2 for Easy, 3 for Normal and 4 for Hard.
When a player is using a gamepad the "down" feature is remapped to the 2nd firebutton. I've tested the gamepads listed below, though others may work:
- Amiga CD32
- Red = Fire
- Blue = "down"
[*]Genesis
- B = Fire
- C = "down"
- Red = Fire
It would probably make sense to relabel the DOWN menu option as SPECIAL, but that doesn't leave enough room for SHIELDS to be selected. There's only enough room for 5 characters (though 6 could be squeezed in if one of them is an I). Any suggestions? If not I'll just leave it as DOWN.
Magna-Mines enabled, both players using joysticks
Magna-Mines disabled, player 1 using a gamepad
Player 2 using a gamepad
both players using a gamepad
At this point I have 6 things left on my To Do list, at which point I will consider the game in Release Candidate mode.
- change heartbeat timer to use a fractional decrement
- revise Manga-Mine speed logic to also consider the selected LEVEL
- saucer's targeting a stationary spot at end of round, need to fix that
- if possible, display high score on demo screen
- review easter egg
- fix bug that allows you to activate shields or hyperspace when you're dead
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