s0c7 Posted March 7, 2007 Share Posted March 7, 2007 (edited) Here's a early alpha build of my latest project - a Telengard style game. The working title is Paladin (as the only class available is a warrior/monk hybrid). Currently there isn't much of a playable game here. You can move around the test level, encounter a couple of monster types, and fight them. However, I haven't created the monster stat tables yet so only generic values are being used. The 2 monsters you can run into at the moment are eventually going to be quite nasty and will only exist on the lower levels of the dungeon. There are also up & down staircases that cannot be used at this time. Several other "special" locations/things will eventually make it into the game. Gameplay is fairly simple. Move around with the joystick. The number beneath your character is the number of hit points you have. When you encounter a monster, it will change to a menu. Move the stick left/right to scroll through the options. Fire to select. The options are FI - for fight (with weapons), CA - cast (I have not done anything with the spell system yet, so selecting this automatically destroys the monster), EV - evade (this will eventually depend on your stats vs monster stats & dice roll, but at the moment it is just 50/50). Your HP are also a menu option (fire does nothing). The Ln under the monster tells you what level it is. Combat is turn based. Screenshots and bin below. Comments/suggestions welcome! Edited October 24, 2007 by s0c7 Quote Link to comment https://forums.atariage.com/topic/103253-paladin-wip/ Share on other sites More sharing options...
vdub_bobby Posted March 7, 2007 Share Posted March 7, 2007 Very cool! I find the abrupt screen transitions somewhat disorienting, though. Some kind of overall map, even as simple as the one in Zelda would help: Nice graphics, and clever idea on the menus, putting them beneath the sprites. Quote Link to comment https://forums.atariage.com/topic/103253-paladin-wip/#findComment-1251851 Share on other sites More sharing options...
Heaven/TQA Posted March 7, 2007 Share Posted March 7, 2007 welcome to the world of action RPG coding... don't understimate the workload... i can tell you stories... Quote Link to comment https://forums.atariage.com/topic/103253-paladin-wip/#findComment-1251860 Share on other sites More sharing options...
gambler172 Posted March 7, 2007 Share Posted March 7, 2007 Hi very,very inpressive.Hope to see more..... greetings gambler172 Quote Link to comment https://forums.atariage.com/topic/103253-paladin-wip/#findComment-1251908 Share on other sites More sharing options...
s0c7 Posted March 7, 2007 Author Share Posted March 7, 2007 On a side note - I spoke with crpg god Daniel Lawrence today (author of DND & Telengard). He's a very cool and gracious person. If you have never heard of Telengard before, please check out his web page: http://www.aquest.com/telen.htm Quote Link to comment https://forums.atariage.com/topic/103253-paladin-wip/#findComment-1251963 Share on other sites More sharing options...
Heaven/TQA Posted March 7, 2007 Share Posted March 7, 2007 it will be interesting how you will use the large 2600 ram to handle all stuff which is important in a crpg... Quote Link to comment https://forums.atariage.com/topic/103253-paladin-wip/#findComment-1251974 Share on other sites More sharing options...
s0c7 Posted March 7, 2007 Author Share Posted March 7, 2007 it will be interesting how you will use the large 2600 ram to handle all stuff which is important in a crpg... I understand your point of view, and I'm not sure I can pull it off either. I have thought it out quite a bit though. Everything will essentially be a minimal subset of what a crpg would use. All action will take place in a single dungeon that will be x levels deep. Stats & inventory will be reduced to the bare minimum. I guess we'll see what happens. Quote Link to comment https://forums.atariage.com/topic/103253-paladin-wip/#findComment-1251995 Share on other sites More sharing options...
+johnnywc Posted March 7, 2007 Share Posted March 7, 2007 Wow - this looks great! Can't wait to see how this one progresses... Have you thought about making this game using the SuperChip? That 128 bytes of RAM would be very helpful I'm sure. Good luck! Quote Link to comment https://forums.atariage.com/topic/103253-paladin-wip/#findComment-1252018 Share on other sites More sharing options...
s0c7 Posted March 7, 2007 Author Share Posted March 7, 2007 Good luck! Thanks! I hadn't really thought about the SuperChip. Guess I need to read up on it. Quote Link to comment https://forums.atariage.com/topic/103253-paladin-wip/#findComment-1252025 Share on other sites More sharing options...
SeaGtGruff Posted March 7, 2007 Share Posted March 7, 2007 Have you thought about making this game using the SuperChip? That 128 bytes of RAM would be very helpful I'm sure. I was going to suggest that, too! Or maybe even 4A50, which has *32K* RAM, and either 64K or 128K ROM. Michael Quote Link to comment https://forums.atariage.com/topic/103253-paladin-wip/#findComment-1252026 Share on other sites More sharing options...
vdub_bobby Posted March 7, 2007 Share Posted March 7, 2007 Nah, minimalist is best! Quote Link to comment https://forums.atariage.com/topic/103253-paladin-wip/#findComment-1252054 Share on other sites More sharing options...
s0c7 Posted March 12, 2007 Author Share Posted March 12, 2007 And we continue along slowly... What's new: Added a few more levels, so the up/down stairs work now. Hit fire. The screen you see if you exit the dungeon will probably eventually be replaced by something else. Added the framework for the magic system. When you select CA it takes you to a new menu which will display icons for the various spells, EX for exit back to the main menu, and the # of spell points you have. If you don't have enough spell points to cast any of the spells, CA won't appear as a option. Spell icons also won't show up if you don't have enough spell points. At the moment, the only spell available is cure light wounds (represented by a heart). It will also not show up as a option if you are at your max HP. Eventually you'll be able to replenish spell points, but not at the moment. I've looked into the SuperChip, & I'll probably go that way eventually. For now, I'm keeping everything as is mainly because I know if I have all that extra space I'll start coding sloppily (even more than usual ). Trying to keep it relatively tight for now. Quote Link to comment https://forums.atariage.com/topic/103253-paladin-wip/#findComment-1255018 Share on other sites More sharing options...
SeaGtGruff Posted March 12, 2007 Share Posted March 12, 2007 Since I seem to be the first person to download and play the new version, allow me to be the first person to say "Good job!" I don't know if anyone suggested this already, but have you thought about animating the players during battle? Nothing fancy, just another posture or something, like drawing the paladin with his sword pointed forward (I know the sprite is already 8 wide, but maybe you could draw the extended sword with a quad-wide, 1-line tall missile if the kernel options will allow it?), and drawing the ghost with his arms raised, etc. Michael Quote Link to comment https://forums.atariage.com/topic/103253-paladin-wip/#findComment-1255042 Share on other sites More sharing options...
s0c7 Posted March 12, 2007 Author Share Posted March 12, 2007 Since I seem to be the first person to download and play the new version, allow me to be the first person to say "Good job!" I don't know if anyone suggested this already, but have you thought about animating the players during battle? Nothing fancy, just another posture or something, like drawing the paladin with his sword pointed forward (I know the sprite is already 8 wide, but maybe you could draw the extended sword with a quad-wide, 1-line tall missile if the kernel options will allow it?), and drawing the ghost with his arms raised, etc. Michael Thanks! Yes, I've thought about it. As I'm unsure of what will be the total # of monsters, etc... I'm holding off on trying it until the final stages. I've got other planned graphical items to worry about as well (the dreaded "box with 3 buttons", etc). It may wind up kind of like the c-64 version of Telengard, where a few of the monsters are animated in some way but most aren't. We'll see. But thanks for the suggestion and please feel free to make any more you may have. David Quote Link to comment https://forums.atariage.com/topic/103253-paladin-wip/#findComment-1255048 Share on other sites More sharing options...
gambler172 Posted March 12, 2007 Share Posted March 12, 2007 Hi David great job. greetings gambler172 Quote Link to comment https://forums.atariage.com/topic/103253-paladin-wip/#findComment-1255304 Share on other sites More sharing options...
s0c7 Posted March 26, 2007 Author Share Posted March 26, 2007 Another alpha release en route to my +2 cart of nerdiness. What's new: - A few simple sounds. - There are now 10 levels. - Lightning bolt spell. - The 1st doorway. Eventually certain levels will have a doorway at a strategic point. You can only pass if you have the corresponding key (same color as the level). You don't have to do anything to open the door. Having the key is all that is required. - The monsters now sometimes drop things when you kill them. At the moment, there is 1 key which will give you passage through the door on level 3. There are also scrolls of wisdom. These will restore spell points. You don't have to do anything, you will automatically pick up anything useful. It is displayed briefly so you can see what it was. There will be at least 1 interactive object in the future. Quote Link to comment https://forums.atariage.com/topic/103253-paladin-wip/#findComment-1263923 Share on other sites More sharing options...
espire8 Posted March 26, 2007 Share Posted March 26, 2007 Nice little game! I love the use of color for the sprites. I think I'll hack a few different monsters in there to make it interesting Quote Link to comment https://forums.atariage.com/topic/103253-paladin-wip/#findComment-1263960 Share on other sites More sharing options...
s0c7 Posted March 26, 2007 Author Share Posted March 26, 2007 Nice little game! I love the use of color for the sprites. I think I'll hack a few different monsters in there to make it interesting Thanks! More monsters will be added later. I'm bogged down doing the boring part of the code right now, so it'll be a while before I get back to them. Also note I haven't gotten around to the stat tables yet, so I'm still using generic stats. They monsters are all pretty much the same at the moment. If any of the artistic types out there want to give a monster sprite a whirl, I'm open to it. It can be up to 15 rows high by 8 columns wide. Each row can be a different color. Any D&D type monster. I'm especially interested in having a orc/goblin or some other "cannon fodder" type monster. Quote Link to comment https://forums.atariage.com/topic/103253-paladin-wip/#findComment-1264137 Share on other sites More sharing options...
LS_Dracon Posted March 26, 2007 Share Posted March 26, 2007 (edited) Orc? Edited March 26, 2007 by LS_Dracon Quote Link to comment https://forums.atariage.com/topic/103253-paladin-wip/#findComment-1264152 Share on other sites More sharing options...
s0c7 Posted March 26, 2007 Author Share Posted March 26, 2007 Orc? Wow! That was quick. Yeah, I think that would make a good orc. Looks good. Could you do me a favor and maybe blow the attachment up just a bit more so I can get a good look at it and the color scheme. Thanks. Quote Link to comment https://forums.atariage.com/topic/103253-paladin-wip/#findComment-1264162 Share on other sites More sharing options...
LS_Dracon Posted March 26, 2007 Share Posted March 26, 2007 OK And I made one Dragon too : Quote Link to comment https://forums.atariage.com/topic/103253-paladin-wip/#findComment-1264265 Share on other sites More sharing options...
s0c7 Posted March 27, 2007 Author Share Posted March 27, 2007 I'll try to include these in the next release. Quote Link to comment https://forums.atariage.com/topic/103253-paladin-wip/#findComment-1264488 Share on other sites More sharing options...
jpfalcon2003 Posted March 27, 2007 Share Posted March 27, 2007 This sounds really cool so far. A game I would want for sure. I'll be checking all the new updates on it. Great job so far. Quote Link to comment https://forums.atariage.com/topic/103253-paladin-wip/#findComment-1264515 Share on other sites More sharing options...
toymailman Posted March 28, 2007 Share Posted March 28, 2007 Wow, great work! I used to play Telengard as a kid all the time. If you can make the 2600 run a game even close to that then "You the man!" Quote Link to comment https://forums.atariage.com/topic/103253-paladin-wip/#findComment-1265193 Share on other sites More sharing options...
gambler172 Posted April 1, 2007 Share Posted April 1, 2007 What should i say? Simply great greetings gambler172 Quote Link to comment https://forums.atariage.com/topic/103253-paladin-wip/#findComment-1267719 Share on other sites More sharing options...
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