Rom Hunter Posted June 11, 2014 Share Posted June 11, 2014 Yes, I can't imagine ROMs in there that haven't been examined before. Quote Link to comment Share on other sites More sharing options...
Foxsolo2000 Posted February 5, 2015 Share Posted February 5, 2015 I got a reply from Rob Fulop about three game titles that I had seen in a gaming catalogue back in 82. He kindly put the mystery to rest for me so I would just like to say many thanks Rob for your help. Here is the qoute he gave me :- "Scuba" was my in-house working name for the game that would become Fathom. if I'm not mistaken, which is totally possible, I believe"Zone" was a working name for the game that became Quick Step, authored by David Johnson. Demon Attack II was on the marketing wish list, and I don't believe there was anybody ever assigned to work on it. Rob Quote Link to comment Share on other sites More sharing options...
Tempest Posted February 5, 2015 Share Posted February 5, 2015 I know Quick Step was called Kwibble at one point (I think there's a proto with that name out there) but I never heard it called Zone before. I guess it could be though, the game is weird enough that Zone fits it just as well as Quick Step. Quote Link to comment Share on other sites More sharing options...
Rom Hunter Posted February 10, 2015 Share Posted February 10, 2015 Hop to It was also a WIP title for Quick Step. Thanks for the info, Fox. Quote Link to comment Share on other sites More sharing options...
Foxsolo2000 Posted February 10, 2015 Share Posted February 10, 2015 No worries but the thanks should go to Rob who kindly answered my age old questions It was good to finally put closure to the three titles I saw advertised over 30 years ago and it was cool to finally put rest to the runour of Demon Attack II. Thanks again Rob for your generous input. Quote Link to comment Share on other sites More sharing options...
Wickeycolumbus Posted April 14, 2016 Share Posted April 14, 2016 Got a new dump for you guys. Hopefully people still read this thread Smurf Rescue in Gargamel's Castle Canal 3 version. It differs only 3 bytes, one is meaningless (reset vector high address). Didn't investigate the other two... Enjoy smurf rescue in gargamel's castle canal 3.bin 1 Quote Link to comment Share on other sites More sharing options...
Tempest Posted April 15, 2016 Share Posted April 15, 2016 Interesting. Glad to see new stuff turning up (even if it only is 3 bytes) Quote Link to comment Share on other sites More sharing options...
Wickeycolumbus Posted April 23, 2016 Share Posted April 23, 2016 Two new pieces of info today, I picked up Spider Fighter and Qbert from CCE. Aparently Spider Fighter has already been dumped, although it is marked as missing on the Atarimania Database. The Dump is unique. Qbert is the same as the 1987 Atari release. Perhaps Atari used the CCE version? Unfortunately nothing new, but at least the games can be marked as dumped. Qbert CCE.bin Spider Fighter CCE.bin 1 Quote Link to comment Share on other sites More sharing options...
Wickeycolumbus Posted May 3, 2016 Share Posted May 3, 2016 New ROM today, CCE Missile Command. It is unique, by 4 bytes. One is the high address of the break vector. The others I do not know. Would be interesting to know if the Easter Egg is in this version. Also some info on other CCE titles marked as not dumped... Frogger, Space Invaders, and Duck Fighting are all equivalent to their USA releases. Missile Command CCE.bin 1 Quote Link to comment Share on other sites More sharing options...
trevgauntlet Posted May 16, 2016 Share Posted May 16, 2016 I just bought a reproduction of Good Luck, Charlie Brown. The game will be at my place sometime this week. 1 Quote Link to comment Share on other sites More sharing options...
alex_79 Posted September 6, 2016 Share Posted September 6, 2016 (edited) @Rom Hunter:Yesterday I reorganized my rom collection for use in Stella and Harmony cart (which is basically your collection integrated with a selection of homebrews, demos, hacks and NTSCtoPAL conversions and subdivided in folders by TV format and then alphabetically). I like the long filenames (the Harmony can display them just fine) and I also keep the variations and duplicate roms with alternate names.A couple of suggestion for the next version:- You should add back these "Superman" and "Seaquest" roms: they were removed as bad dumps, but later I found them again in a pirate console, which confirms that they were actually released. (see this post).Seaquest (Megatronix Game Over 2600 Console) (PAL).bin Superman (Megatronix Game Over 2600 Console) (PAL).bin - You should remove the "joined" "Party Mix" roms (both PAL and NTSC), as it is not a multiload game. Those roms won't work in emulators nor in flashcarts, you only need the split ones for this game.@Wickeycolumbus:The "Missile Command CCE" rom you posted differs by 4 bytes if compared with the Atari release with the Rob Fulop's initals removed, but only by 1 byte (the high address break vector) compared with the original version. Edited September 6, 2016 by alex_79 Quote Link to comment Share on other sites More sharing options...
Tempest Posted September 6, 2016 Share Posted September 6, 2016 Yeah I discovered the joined Party Mix rom didn't work right at MGC last year. I need to get the individual files. Quote Link to comment Share on other sites More sharing options...
Rom Hunter Posted September 7, 2016 Share Posted September 7, 2016 @Rom Hunter: Yesterday I reorganized my rom collection for use in Stella and Harmony cart (which is basically your collection integrated with a selection of homebrews, demos, hacks and NTSCtoPAL conversions and subdivided in folders by TV format and then alphabetically). I like the long filenames (the Harmony can display them just fine) and I also keep the variations and duplicate roms with alternate names. A couple of suggestion for the next version: - You should add back these "Superman" and "Seaquest" roms: they were removed as bad dumps, but later I found them again in a pirate console, which confirms that they were actually released. (see this post). Seaquest (Megatronix Game Over 2600 Console) (PAL).bin Superman (Megatronix Game Over 2600 Console) (PAL).bin - You should remove the "joined" "Party Mix" roms (both PAL and NTSC), as it is not a multiload game. Those roms won't work in emulators nor in flashcarts, you only need the split ones for this game. @Wickeycolumbus: The "Missile Command CCE" rom you posted differs by 4 bytes if compared with the Atari release with the Rob Fulop's initals removed, but only by 1 byte (the high address break vector) compared with the original version. Will do. Thanks, Alex! Quote Link to comment Share on other sites More sharing options...
alex_79 Posted June 6, 2017 Share Posted June 6, 2017 (edited) Here is the 5th (and last ?) SECAM Activision game: River_Raid_SECAM.bin Besides the reduced color palette, there are a few differences with the PAL version:- CARB text on the tanks instead of FUEL- Tanks are 8 pixels wide, while on PAL and NTSC they're 7 pixels- No trees- No "E" and "F" on the fuel indicatorPAL version: SECAM version on PAL console: SECAM version on SECAM console: As you can see from the screenshots, colors were chosen to look good on both PAL and SECAM consoles, which is not the case for the other 4 known Activision SECAM games (they look mostly grey on PAL hardware).The label was starting to fall off, so I could peel it away without damaging it and have a look at the board. I also desoldered the rf shield to read the text on the IC.A few more screenshots: Edited June 6, 2017 by alex_79 4 Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted June 6, 2017 Share Posted June 6, 2017 Any idea why they remove the letters on the fuel indicator? Quote Link to comment Share on other sites More sharing options...
Rom Hunter Posted June 6, 2017 Share Posted June 6, 2017 (edited) Excellent work, Alex! I'm glad the cart arrived safely and fully working.This was indeed the last SECAM title that was missing. Edited June 6, 2017 by Rom Hunter Quote Link to comment Share on other sites More sharing options...
alex_79 Posted June 6, 2017 Share Posted June 6, 2017 Any idea why they remove the letters on the fuel indicator? That's weird. Seems like an unfinished job, like if the idea was to replace them (with "0" and "1", for example), but after removing the old graphics they forgot about it! Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted June 6, 2017 Share Posted June 6, 2017 Seems like an unfinished job, like if the idea was to replace them (with "0" and "1", for example), but after removing the old graphics they forgot about it! No surprise, the PAL conversions of Activision are pretty lousy too. BTW: The explosion graphics have been changed too. 1 Quote Link to comment Share on other sites More sharing options...
alex_79 Posted June 6, 2017 Share Posted June 6, 2017 Also, the B/W switch is not used. Quote Link to comment Share on other sites More sharing options...
Rom Hunter Posted June 6, 2017 Share Posted June 6, 2017 It's added:http://www.atarimania.com/game-atari-2600-vcs-river-raid_19529.htmlThanks again, Alex! Quote Link to comment Share on other sites More sharing options...
Rom Hunter Posted June 7, 2017 Share Posted June 7, 2017 (edited) Any idea why they remove the letters on the fuel indicator? They should have replaced them with the letters P(lein) and V(ide). Perhaps that was not possible to fit in? BTW: I don't think the Activision PAL conversions are lousy. Which Activision PAL titles were badly converted in your opinion? Edited June 7, 2017 by Rom Hunter Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted June 7, 2017 Share Posted June 7, 2017 They should have replaced them with the letters P(lein) and V(ide). Perhaps that was not possible to fit in?No problem (see below). Which Activision PAL titles were badly converted in your opinion?All I have seen so far. None of them are speed adjusted or use the extra screen space. And sometimes the colors are missing detail (e.g. the sunset effects). Most prominently in Pitfall II. A PAL game lasts 24 instead of 20 minutes, there are large black borders at top and bottom of the screen, the jungle greens are reversed, the sunset effect is gone. RR_Secam (Hacked).bin 2 Quote Link to comment Share on other sites More sharing options...
alex_79 Posted June 7, 2017 Share Posted June 7, 2017 I believe that, in case of Pitfall II, the cause of most of the graphic changes is SECAM compatibility. After they had to produce a separate port of some of their games, Activision people became a bit smarter and decided they can just have a single version for both tv formats. If you play a bit the game with SECAM colors in Stella, you see that colors are quite decent. Too much do be a coincidence IMHO.I'm sure this is also the case for some Atari games released in the early '80s. Battlezone, Mario Bros, Pole Position, Asteroids and others looks fine in SECAM, and lacks some color shades compared to the NTSC versions (battlezone being the most evident case).Damn SECAM! Quote Link to comment Share on other sites More sharing options...
Rom Hunter Posted June 7, 2017 Share Posted June 7, 2017 No problem (see below). All I have seen so far. None of them are speed adjusted or use the extra screen space. And sometimes the colors are missing detail (e.g. the sunset effects). Most prominently in Pitfall II. A PAL game lasts 24 instead of 20 minutes, there are large black borders at top and bottom of the screen, the jungle greens are reversed, the sunset effect is gone. True. Quote Link to comment Share on other sites More sharing options...
Rom Hunter Posted June 7, 2017 Share Posted June 7, 2017 I believe that, in case of Pitfall II, the cause of most of the graphic changes is SECAM compatibility. After they had to produce a separate port of some of their games, Activision people became a bit smarter and decided they can just have a single version for both tv formats. If you play a bit the game with SECAM colors in Stella, you see that colors are quite decent. Too much do be a coincidence IMHO. I'm sure this is also the case for some Atari games released in the early '80s. Battlezone, Mario Bros, Pole Position, Asteroids and others looks fine in SECAM, and lacks some color shades compared to the NTSC versions (battlezone being the most evident case). Damn SECAM! That could be the case indeed. Quote Link to comment Share on other sites More sharing options...
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