Dragnerok X Posted April 14, 2007 Author Share Posted April 14, 2007 Sorry I haven't replied in a while, I was just a bit busy. Here's a new binary with a few of my favorite maps thus far, the new (slightly modified) explosion sprite and a slightly tweaked score. More to come. Very good maze entries. I like the selection! I'm thinking of doing a couple myself later as this is turning out well. I like the different color idea you came up with Dragnerok (glad I was able to help it )! However, something is wrong with the explosion-- It looked jerky and I just realized it's because the first explosion pic got distorted when I enlagred it and the distortion showed up in the sprite modification of your last binary. My fault. I fixed it here so you can try again in your next bin post. Beforehand I also did some slightly different explosions and reappearing tanks since you have separate sprites for them and thought the varity would be nice but I don't have the pics of them here because I'm not sure if you want to use them? Nobody likes the new tanks I did. .. anyway, here's the varity bin.CDX_new_explosion_reappear_.bas.bin ...and the corrected explosion pic. Yes, thank you for the compliments / updated sprite picture. I was wondering whilst adding the explosions why they were nine pixels by nine pixels (as opposed to eight) and I tried to duplicate them as best I could... but ... well .... yeah. So, again, thank you, I'll finish the color selection quickly, update the explosions and have it all ready before you can say otherwise (pacific time, that is ). Quote Link to comment Share on other sites More sharing options...
bomberpunk Posted April 14, 2007 Share Posted April 14, 2007 PAC-E-POO!! ............XXXXXXXX............ ..........XXX......XXX.......... ........XXX.....X....XXX........ ......XXX.......X......XXX...... .....XX...............XX........ ................................ .....XX...............XX........ ......XXX.. ...........XXX...... ........XXX..........XXX........ ..........XXX......XXX.......... .............XX..XX............. Quote Link to comment Share on other sites More sharing options...
bomberpunk Posted April 14, 2007 Share Posted April 14, 2007 200 POINTS!!! ...........XXXXXXXXXX........... .........XXX........XXX......... .......XXX............XXX....... .....XXX....XX....XX....XXX..... .....XX.....XX....XX.....XX..... ................................ .....XX..................XX..... .....XX..................XX..... .....XX..................XX..... .....XX..XX..XX..XX..XX..XX..... ....XX.XX..XX..XX..XX..XX.XX.... Quote Link to comment Share on other sites More sharing options...
bomberpunk Posted April 14, 2007 Share Posted April 14, 2007 I JUST FORTED!! ......X..................X...... .......X................X....... ...X....X..............X....X... ....X....X.....XX.....X....X.... ....X.........XXXX.........X.... .0?.X.........XXXX.........X.0?. ....X.........XXXX.........X.... ....X....X.....XX.....X....X.... ...X....X..............X....X... .......X................X....... ......X..................X...... Quote Link to comment Share on other sites More sharing options...
bomberpunk Posted April 14, 2007 Share Posted April 14, 2007 BLOCK ARENA!! .........XXX...XX...XXX......... ...............XX...XXX......... ...XXX..............XXX...XXX... ...XXX...XXX..............XXX... ...XXX...XXX...XX............... .........XXX...XX...XXX......... ...............XX...XXX...XXX... ...XXX..............XXX...XXX... ...XXX...XXX..............XXX... .........XXX...XX............... .........XXX...XX...XXX......... Quote Link to comment Share on other sites More sharing options...
supercat Posted April 14, 2007 Share Posted April 14, 2007 ........XX..........XX.......... ..............XX................ ....02..XX..........XX..08...... ..............XX................ ........XX..........XX.......... ..............XX................ .......XX............XX......... ..............XX................ ......XX..............XX........ ..............XX................ ....XX..................XX...... Tempus fuji (translation: time for Atari). Hope I got the angles right. Quote Link to comment Share on other sites More sharing options...
Dragnerok X Posted April 14, 2007 Author Share Posted April 14, 2007 Here it is. Color "Themes" were added (via reset switch); Traditional, Desert and Arctic respectively. I also fixed the explosion sprite. Other changes are fairly un-noticable. I'm open (aside from levels as usual) to any (reasonable) battlefield-related changes and/or color schemes. Well... might as well not waste any time. Combat_DX.bas Combat_DX.bas.bin @bomberpunk: The selection of levels you have provided me is literally groundbreaking. I especially like the "200 points" level you've just posted. Give me a day or two to catch up and I'll add a few. Quote Link to comment Share on other sites More sharing options...
bomberpunk Posted April 14, 2007 Share Posted April 14, 2007 @bomberpunk: The selection of levels you have provided me is literally groundbreaking. I especially like the "200 points" level you've just posted. Give me a day or two to catch up and I'll add a few. there's plenty more where that came from... Quote Link to comment Share on other sites More sharing options...
bomberpunk Posted April 14, 2007 Share Posted April 14, 2007 (edited) MOUNTAIN MADNESS!!! XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXX..................0?.. XXXXXXXX.......XX......XX....... ...XXX.......XXXXXX......XX..... ...........XXXXXXXXXX.....XX.... ..XX.......................XX... ...XX......XXXXXXXXXX........... ....XX.......XXXXXX.......XXX... ......XX.......XX.......XXXXXXXX ..0?..................XXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX Edited April 14, 2007 by bomberpunk Quote Link to comment Share on other sites More sharing options...
bomberpunk Posted April 14, 2007 Share Posted April 14, 2007 AGGRAVATION!!! (not sure if this one would work, but the idea is to not allow players to cross the middle border but still attack through it). ................................ ..............0?................ ................................ ................................ X.X.X.X.X.X.X.X.X.X.X.X.X.X.X.X. X.X.X.X.X.X.X.X.X.X.X.X.X.X.X.X. ................................ ................................ ..............0?................ ................................ ................................ Quote Link to comment Share on other sites More sharing options...
haroldoop Posted April 15, 2007 Share Posted April 15, 2007 AGGRAVATION!!! (not sure if this one would work, but the idea is to not allow players to cross the middle border but still attack through it). ................................ ..............0?................ ................................ ................................ X.X.X.X.X.X.X.X.X.X.X.X.X.X.X.X. X.X.X.X.X.X.X.X.X.X.X.X.X.X.X.X. ................................ ................................ ..............0?................ ................................ ................................ Nice idea! Quote Link to comment Share on other sites More sharing options...
supercat Posted April 15, 2007 Share Posted April 15, 2007 (not sure if this one would work, but the idea is to not allow players to cross the middle border but still attack through it). Respawns would have about a 50% chance of putting a player on the same side of the border as the opponent, though. Not sure the best way to deal with that. I wonder if it would make sense to have a list of respawn positions for each board, and select randomly from the list. That would also allow for "hollow" decorations without the risk of players materializing inside. Quote Link to comment Share on other sites More sharing options...
Dragnerok X Posted April 15, 2007 Author Share Posted April 15, 2007 (not sure if this one would work, but the idea is to not allow players to cross the middle border but still attack through it). Respawns would have about a 50% chance of putting a player on the same side of the border as the opponent, though. Not sure the best way to deal with that. I wonder if it would make sense to have a list of respawn positions for each board, and select randomly from the list. That would also allow for "hollow" decorations without the risk of players materializing inside. Yes, but that would also take up a ton of romspace, something I will not allow. Quote Link to comment Share on other sites More sharing options...
SeaGtGruff Posted April 15, 2007 Share Posted April 15, 2007 (not sure if this one would work, but the idea is to not allow players to cross the middle border but still attack through it). Respawns would have about a 50% chance of putting a player on the same side of the border as the opponent, though. Not sure the best way to deal with that. I wonder if it would make sense to have a list of respawn positions for each board, and select randomly from the list. That would also allow for "hollow" decorations without the risk of players materializing inside. Yes, but that would also take up a ton of romspace, something I will not allow. On the other hand, (1) what's wrong with letting the destroyed tank respawn on the same side (call it the "Oh shit!" effect), and (2) how about adding one or two places where the tanks can go through or *around* the border (the idea being that you can get to the other side, but it's kind of a pain to go all the way over to where you can get across/around)? Michael Quote Link to comment Share on other sites More sharing options...
Dragnerok X Posted April 15, 2007 Author Share Posted April 15, 2007 (not sure if this one would work, but the idea is to not allow players to cross the middle border but still attack through it). Respawns would have about a 50% chance of putting a player on the same side of the border as the opponent, though. Not sure the best way to deal with that. I wonder if it would make sense to have a list of respawn positions for each board, and select randomly from the list. That would also allow for "hollow" decorations without the risk of players materializing inside. Yes, but that would also take up a ton of romspace, something I will not allow. On the other hand, (1) what's wrong with letting the destroyed tank respawn on the same side (call it the "Oh shit!" effect), and (2) how about adding one or two places where the tanks can go through or *around* the border (the idea being that you can get to the other side, but it's kind of a pain to go all the way over to where you can get across/around)? Michael Yes, I agree with you. How about one inconveniantly located "transfer" tunnel on the side of the map? Quote Link to comment Share on other sites More sharing options...
SeaGtGruff Posted April 15, 2007 Share Posted April 15, 2007 how about adding one or two places where the tanks can go through or *around* the border (the idea being that you can get to the other side, but it's kind of a pain to go all the way over to where you can get across/around)? Michael Yes, I agree with you. How about one inconveniantly located "transfer" tunnel on the side of the map? I like the idea of one on each end-- so that as one tank is racing to cross at one end, the other tank could be racing to cross at the other end (to try to get away)! Michael Quote Link to comment Share on other sites More sharing options...
Dragnerok X Posted April 15, 2007 Author Share Posted April 15, 2007 I like the idea of one on each end-- so that as one tank is racing to cross at one end, the other tank could be racing to cross at the other end (to try to get away)! Michael I like it! Will add. Quote Link to comment Share on other sites More sharing options...
haroldoop Posted April 15, 2007 Share Posted April 15, 2007 I like the idea of one on each end-- so that as one tank is racing to cross at one end, the other tank could be racing to cross at the other end (to try to get away)! Michael I like it! Will add. Sounds like fun! Quote Link to comment Share on other sites More sharing options...
bomberpunk Posted April 16, 2007 Share Posted April 16, 2007 how's about a different colored square that serves as "warp-to-a-random-spot"? Quote Link to comment Share on other sites More sharing options...
Dragnerok X Posted April 16, 2007 Author Share Posted April 16, 2007 how's about a different colored square that serves as "warp-to-a-random-spot"? Sorry, but when I designed this game, all objects except the ball were used. Could I possibly stretch the ball to serve as a "warp pad"? Possibly, yes. I probably could even do a half-death sequence only showing the "re-appearing" section of the player while still randomizing. Patience. Give a few days to look into it. I've a few suggestions made by Mike (SeaGtGruff) which need adding, along with your levels, so hold on there. Quote Link to comment Share on other sites More sharing options...
Crimefighter Posted April 21, 2007 Share Posted April 21, 2007 Whatever happened to that level designer program that was used for making levels for combat, indy 500, etc. ? Quote Link to comment Share on other sites More sharing options...
seventh sage Posted April 21, 2007 Share Posted April 21, 2007 Oh, I've got one. It's definately going to be an annoying level. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX X.......X........X.............X X..11X.......XX...X...XX..X....X X..XX...XXX......X...X.........X X........X......X.........X....X X..X..X.....XX..XX.....X...X...X X.....X.....X.........XX.......X X....XX..X.....X..X........XX..X X..X......X...X...XXX..X..X03..X X.....X....X...........X.......X XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX Quote Link to comment Share on other sites More sharing options...
bomberpunk Posted April 27, 2007 Share Posted April 27, 2007 any updates to test? Quote Link to comment Share on other sites More sharing options...
Dragnerok X Posted April 29, 2007 Author Share Posted April 29, 2007 any updates to test? Patience. I've been hectically busy this weekend trying to finish a few (non-atari related) side projects of mine. That, and I still have a few sprite-related difficulties left to work out with SeaGtGruff. So, all I can say is, hang in there! Quote Link to comment Share on other sites More sharing options...
Bakasama Posted April 30, 2007 Share Posted April 30, 2007 Dragnerok X, I was wondering if you're going to put some tank pong variants in this cart. I thinking putting some invisible mines or something to that effect would make some of these mazes "interesting". heh heh Quote Link to comment Share on other sites More sharing options...
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