Gorf Posted April 25, 2007 Share Posted April 25, 2007 Here you go guys! The Lazer Attack Stage of gorf..with sound even this time around. http://www.atariage.com/gorf/Lattak.mpg Quote Link to comment Share on other sites More sharing options...
Gorf Posted April 25, 2007 Share Posted April 25, 2007 (edited) And for you wisenhiemers picking on my aim...there is no collision detection yet....nyah! Edited April 25, 2007 by Gorf Quote Link to comment Share on other sites More sharing options...
Pocket Posted April 26, 2007 Author Share Posted April 26, 2007 hey, it seems it plays better than one of the very first video I saw a long time ago, great Quote Link to comment Share on other sites More sharing options...
Gorf Posted April 28, 2007 Share Posted April 28, 2007 that is becasue it actaually had AI this time the other code was demo only. Quote Link to comment Share on other sites More sharing options...
GT Turbo Posted April 29, 2007 Share Posted April 29, 2007 Some Jagware members are working on private projects, we don't want to give any infos, because that will be like the last JagCF feature (The 96 Mhz DSP) a big surprise GT Turbo (C.V.S.D., Jagware) Quote Link to comment Share on other sites More sharing options...
Gorf Posted April 29, 2007 Share Posted April 29, 2007 You guys better know your Jaguar Bus...Just throwing a fast processor out there does not equal faster Jaguar. You need to remember the cart address area is SLOW. Quote Link to comment Share on other sites More sharing options...
GT Turbo Posted April 29, 2007 Share Posted April 29, 2007 You guys better know your Jaguar Bus...Just throwing a fast processor out there does not equal faster Jaguar. You need to remember the cart address area is SLOW. Who has said Jaguar bus ? Be fast, be JagCF !!! GT Turbo Quote Link to comment Share on other sites More sharing options...
Gorf Posted April 29, 2007 Share Posted April 29, 2007 You guys better know your Jaguar Bus...Just throwing a fast processor out there does not equal faster Jaguar. You need to remember the cart address area is SLOW. Who has said Jaguar bus ? Be fast, be JagCF !!! GT Turbo If you are planning to use the CF to pump data across the cart to the Jag then you wil have lots of trouble. However, if you are using the video lines in the cart port, why not blow the Jag off all together and make a hobby console? if this is how the DSP will work, You are only a case and a little vid circuit away. Unless of course you plan to use the Jaguar for back drop processing and just mix the video. That could be interesting. Here at 3DSSS, we want to see what the stock Jag can really do first before using any outside muscle. I think we are going to do pretty good. Quote Link to comment Share on other sites More sharing options...
Pocket Posted April 30, 2007 Author Share Posted April 30, 2007 If we have people working on stock Jaguar and people working on CF with all the new possibilities, that will be just fine, everybody will be happy Quote Link to comment Share on other sites More sharing options...
Starcat Posted April 30, 2007 Share Posted April 30, 2007 Hi! Exactly what I think. It's up to the developer if he wants to use the DSP. I think it's just a matter of what the goal for your project is. If you want a proof of concept for tech demo to prove what the original Jaguar can do or if you do a game that runs fine on the Jag, then you don't need to use the additional DSP. Those who create a game based on ideas that the Jaguar itself can not handle, will be glad to use the DSP. It's really just a question of design/code philosophy. If you want to push a system to its limits with your code then you can do that with both the DSP and the standard Jaguar. Which one you choose is up to you. If you want to make a game that pushes the system to its limits because your goal is the best possible game experience you will be glad about the additional features of JagCF. Personally I totally hate ruining a good game idea by cutting away content I consider important as designer, due to technical limitations. (due to memory for example) I know at least one developer working on a 3D game who might be glad to use the DSP, as it might allow amazing game detail the Jaguar itself would never be capable of and thus creating a much greater game experience than possible on a stock Jaguar. And as the Jaguar is a game console, I am sure most fans care about games most and will therefore be glad about better game experiences. That's what the Jaguar CF cart can do. It provides everything I personally ever dreamed of on the Jaguar. At least judging from what was said on Jagware so far. Of course I still have to get my hands on the cart to try it myself But I am more than confident that our french friends know what they are doing. Regards, Lars. Quote Link to comment Share on other sites More sharing options...
Gorf Posted April 30, 2007 Share Posted April 30, 2007 Hi! Exactly what I think. It's up to the developer if he wants to use the DSP. I think it's just a matter of what the goal for your project is. If you want a proof of concept for tech demo to prove what the original Jaguar can do or if you do a game that runs fine on the Jag, then you don't need to use the additional DSP. Those who create a game based on ideas that the Jaguar itself can not handle, will be glad to use the DSP. It's really just a question of design/code philosophy. If you want to push a system to its limits with your code then you can do that with both the DSP and the standard Jaguar. Which one you choose is up to you. If you want to make a game that pushes the system to its limits because your goal is the best possible game experience you will be glad about the additional features of JagCF. Personally I totally hate ruining a good game idea by cutting away content I consider important as designer, due to technical limitations. (due to memory for example) I know at least one developer working on a 3D game who might be glad to use the DSP, as it might allow amazing game detail the Jaguar itself would never be capable of and thus creating a much greater game experience than possible on a stock Jaguar. And as the Jaguar is a game console, I am sure most fans care about games most and will therefore be glad about better game experiences. That's what the Jaguar CF cart can do. It provides everything I personally ever dreamed of on the Jaguar. At least judging from what was said on Jagware so far. Of course I still have to get my hands on the cart to try it myself But I am more than confident that our french friends know what they are doing. Regards, Lars. All Im saying(to each his own btw) is that I now KNOW we have not even seen yet what the Jag by itself can do. I want to beable to do it just to nullify the naysayers more than anything. You know me...I like a good challenge. Quote Link to comment Share on other sites More sharing options...
Pocket Posted May 2, 2007 Author Share Posted May 2, 2007 Challenges are always good Quote Link to comment Share on other sites More sharing options...
Pocket Posted May 3, 2007 Author Share Posted May 3, 2007 Ok, I have updated the first post, feel free to complete or correct guys Quote Link to comment Share on other sites More sharing options...
Zerosquare Posted May 9, 2007 Share Posted May 9, 2007 (edited) Two (short and shaky ) videos of the Jag Jag Revolution demo at AC2007 are available here : http://zerosquare.free.fr/jjr1.avi http://zerosquare.free.fr/jjr2.avi Edited May 9, 2007 by Zerosquare Quote Link to comment Share on other sites More sharing options...
Gorf Posted May 10, 2007 Share Posted May 10, 2007 Two (short and shaky ) videos of the Jag Jag Revolution demo at AC2007 are available here :http://zerosquare.free.fr/jjr1.avi http://zerosquare.free.fr/jjr2.avi I could not get them to work.... Quote Link to comment Share on other sites More sharing options...
+Stephen Moss Posted May 10, 2007 Share Posted May 10, 2007 Two (short and shaky ) videos of the Jag Jag Revolution demo at AC2007 are available here :http://zerosquare.free.fr/jjr1.avi http://zerosquare.free.fr/jjr2.avi I could not get them to work.... I just tried them and they played ok (Windows Media Player 11) Quote Link to comment Share on other sites More sharing options...
Zerosquare Posted May 10, 2007 Share Posted May 10, 2007 I could not get them to work.... They're XviD-encoded. You can either download the codec here, or use a player which supports it natively, such as VLC media player. Quote Link to comment Share on other sites More sharing options...
+LS650 Posted May 10, 2007 Share Posted May 10, 2007 I've been getting "can't be found" errors on both the two files and on the root page all morning... Quote Link to comment Share on other sites More sharing options...
Zerosquare Posted May 10, 2007 Share Posted May 10, 2007 I've been getting "can't be found" errors on both the two files and on the root page all morning...Weird. Just tested again, it works. Maybe my webspace provider is having trouble at the moment... Quote Link to comment Share on other sites More sharing options...
+LS650 Posted May 10, 2007 Share Posted May 10, 2007 Okay, I've downloaded the vids and watched them. Can you explain what's going on, exactly? Is the player jumping on some kind of footpad sensor? Quote Link to comment Share on other sites More sharing options...
Zerosquare Posted May 10, 2007 Share Posted May 10, 2007 (edited) Can you explain what's going on, exactly? Is the player jumping on some kind of footpad sensor?Yes. Actually it's a PlayStation dance pad, originally meant to be used with the game Dance Dance Revolution, connected to an adapter I made (that's the circuit board on top of the Jaguar) which converts the signals to those of a standard Jag pad. For info on the gameplay, see the Wikipedia article about Dance Dance Revolution, as Jag Jag Revolution is based on the same concept. The version shown in the video is an early alpha, so not much is implemented - basically only the scrolling arrows, the sound, and a brief green or red flash each time the user presses an arrow, depending on whether (s)he's doing OK (actually, the flash is often not visible on the video, as it's very short and the camera frame rate was too low). Edited May 10, 2007 by Zerosquare Quote Link to comment Share on other sites More sharing options...
The Helper Posted May 15, 2007 Share Posted May 15, 2007 The video shows nothing of gameplay. Just a still shot of a girl on the screen and a guy jumping up and down on a dance pad. Quote Link to comment Share on other sites More sharing options...
Gorf Posted May 16, 2007 Share Posted May 16, 2007 The video shows nothing of gameplay. Just a still shot of a girl on the screen and a guy jumping up and down on a dance pad. I belive an FMV vid of that babe dancing in the backdrop is eventually going to be added.. Quote Link to comment Share on other sites More sharing options...
+Stephen Moss Posted May 16, 2007 Share Posted May 16, 2007 The video shows nothing of gameplay. Just a still shot of a girl on the screen and a guy jumping up and down on a dance pad. If you look closely you should see that different direction arrows are scrolling up one side of the screen and that there are green flashes around the edge of the screen, persumable these flashes occur when the correct directional pad is stood on at the correct time and you earn points for that. As far as I know thats all there is to dance games, not the type of thing I would play myself. Quote Link to comment Share on other sites More sharing options...
Zerosquare Posted May 16, 2007 Share Posted May 16, 2007 (edited) I belive an FMV vid of that babe dancing in the backdrop is eventually going to be added..That's right, the final version will have video backgrounds (I'll have to convince one of my female friends to dance in front of a video camera, but that's another matter ) If you look closely you should see that different direction arrows are scrolling up one side of the screen and that there are green flashes around the edge of the screen, persumable these flashes occur when the correct directional pad is stood on at the correct time and you earn points for that.Correct (see my previous post) As far as I know thats all there is to dance games, not the type of thing I would play myself.Other things I plan to add are scoring based on how "synchronized" you are, different difficulty levels, two-player mode, etc. The gameplay of dance-based games is indeed basic, but they can be much fun, especially when several persons take turns or just stand there watching your performance Edited May 16, 2007 by Zerosquare Quote Link to comment Share on other sites More sharing options...
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