Cybergoth Posted February 15, 2008 Share Posted February 15, 2008 Excellent work!I like games with colors and beautiful music. Where?Did I miss something? I don't see the colors either, looks all too dark and brownish to me. Couldn't at least the bombs be red? Quote Link to comment Share on other sites More sharing options...
Tezz Posted February 15, 2008 Share Posted February 15, 2008 Excellent work!I like games with colors and beautiful music. Where?Did I miss something? I don't see the colors either, looks all too dark and brownish to me. Couldn't at least the bombs be red? It's just the low video quality of the preview avi that kaz posted, it's not that dark on the real thing or emulation Quote Link to comment Share on other sites More sharing options...
happymonster Posted February 15, 2008 Share Posted February 15, 2008 Is no one else seeing a video where the game seems to be corrupted? Quote Link to comment Share on other sites More sharing options...
Tezz Posted February 15, 2008 Share Posted February 15, 2008 Is no one else seeing a video where the game seems to be corrupted?hmm, not unless Kaz has replaced the avi more recently with a corrupt one? I'll have to check it when I get home. Quote Link to comment Share on other sites More sharing options...
Allas Posted February 15, 2008 Share Posted February 15, 2008 Quote Link to comment Share on other sites More sharing options...
happymonster Posted February 15, 2008 Share Posted February 15, 2008 Ah, thanks!! That does look good. Would the bombs not look better black? And is there going to be a bomb sprite without the blue background when over the background image? Quote Link to comment Share on other sites More sharing options...
Thelen Posted February 15, 2008 Share Posted February 15, 2008 Looks already very impressive ! Very nice music, better than the original ! For the original sound clip : http://nl.youtube.com/watch?v=XMa4d2kkmQk Quote Link to comment Share on other sites More sharing options...
emkay Posted February 16, 2008 Share Posted February 16, 2008 I don't see the colors either, looks all too dark and brownish to me. Couldn't at least the bombs be red? The colours always will be a small problem, since the ATARIs were optimized for NTSC. The good thing on PAL computers was that the palette was really fixed. And on the PAL computers it show dead people when showing them on PAL Actually, that skin colour is good for vampires Depending on the used TV sets , most graphics on the A8 are too dark, which comes from the fact that people mostly used their TV Set too bright, which left the black background in a grey tone. When people did a game then all colours are set at a lower brightness level, which is in the mind of ATARI programmers until today. Also, depending on the used TV set, ther colours may be a little different. So someone may say colour "32-47" is brownish. But it is a "pink flavoured" red tone, resulting in this: The colour above "48-63" is some kind of wine-red/magenta . But, the ATARI doesn't have this "RGB" Red. Because it is the mix of red and yellow, that results in a fire red. With S-Video, the colours get more precisely. But, I guess, the colours that you see in the emulators are mostly compareable to the worst case. As you may see at ATARIMANIA. The games are "shot" in the way they see them on the "real thing" . But palettes are used that miss the correct brightness steps and they have colour cross overs that the ATARI never does, because it directly controls brightness and colours. What brilliant graphics the ATARI can have, Beetle's "laptop" shows (S-Video mod with TFT panel). All colours have the same brightness. And all brightnesses have the same hue difference. Quote Link to comment Share on other sites More sharing options...
Cybergoth Posted February 16, 2008 Share Posted February 16, 2008 When people did a game then all colours are set at a lower brightness level, which is in the mind of ATARI programmers until today. Hm... so could it have proper colors like this: Or is this as good as it gets: Or are you basically saying that when the TV is maxxed out on brightness it will just look like above? Quote Link to comment Share on other sites More sharing options...
Tezz Posted February 16, 2008 Share Posted February 16, 2008 (edited) The screen shot and avi showing is taken from an incorrect emulator pallette (the avi quality is low also as mentioned). I've attached a screendump from AtariWinPlus. Edited February 16, 2008 by Tezz Quote Link to comment Share on other sites More sharing options...
Cybergoth Posted February 16, 2008 Share Posted February 16, 2008 The screen shot and avi showing is taken from an incorrect emulator pallette (the avi quality is low also as mentioned). I've attached a screendump from AtariWinPlus. Now this is looking like Bomb Jack! Thanks for posting! Quote Link to comment Share on other sites More sharing options...
happymonster Posted February 16, 2008 Share Posted February 16, 2008 Would it look better if you used the brightest colour for the platforms, and one of the lighter colours for the bomb highlight instead of the black? Quote Link to comment Share on other sites More sharing options...
Allas Posted February 16, 2008 Share Posted February 16, 2008 (edited) Actually, that skin colour is good for vampires A little difference with the tone skin. If you compare both, now the first looks "more human" Edited February 16, 2008 by Allas Quote Link to comment Share on other sites More sharing options...
Tezz Posted February 16, 2008 Share Posted February 16, 2008 Would it look better if you used the brightest colour for the platforms, and one of the lighter colours for the bomb highlight instead of the black?Scroll down on this earlier page with news from last year http://atari.online.pl/v01/index.phtml?sub...&ct=nowinki Quote Link to comment Share on other sites More sharing options...
happymonster Posted February 16, 2008 Share Posted February 16, 2008 Do you mean this? I can't read polish.. Quote Link to comment Share on other sites More sharing options...
Tezz Posted February 16, 2008 Share Posted February 16, 2008 (edited) Do you mean this?Yea, you can see the earlier construction there. The sprites, ledges and bombs are added by Vega in the game now. They are based on the c64 version although he has changed them for use in the game. As promised earlier, here's one of the early sprite tests I did during last year. There is a later one also with the robot sprite. It was planned with the multiplex engine. The final game now with the C64 based sprites are using software sprites with player overlays. It's likely that multiplexing will be used still to gain the overlays onto the numerous enemies sprites sprite_tests.zip Edited February 16, 2008 by Tezz Quote Link to comment Share on other sites More sharing options...
happymonster Posted February 16, 2008 Share Posted February 16, 2008 Well, from the picture I would have to say that I prefer the platforms and bombs of the old version Quote Link to comment Share on other sites More sharing options...
Cybergoth Posted February 17, 2008 Share Posted February 17, 2008 Well, from the picture I would have to say that I prefer the platforms and bombs of the old version It probably was just a mockup, else the "bounding box bombs" would've been a giant step back. Quote Link to comment Share on other sites More sharing options...
Rybags Posted February 17, 2008 Share Posted February 17, 2008 Platforms like that just make it look cheap, like some 2600 conversion. More colour doesn't always make for a better looking game. Quote Link to comment Share on other sites More sharing options...
Tezz Posted February 17, 2008 Share Posted February 17, 2008 Platforms like that just make it look cheap, like some 2600 conversion. More colour doesn't always make for a better looking game. It was created this way during the arcade acurate planned conversion. I didn't design it with cheap rasters in mind. This is exactly how it is displayed on the original so it was recreated like that. Quote Link to comment Share on other sites More sharing options...
emkay Posted February 17, 2008 Share Posted February 17, 2008 (edited) Well, from the picture I would have to say that I prefer the platforms and bombs of the old version It probably was just a mockup, else the "bounding box bombs" would've been a giant step back. It's a clear thing. The bombs are used as "byte information" , to "blit" them fast in and out of the screen. I have no problem with this, because the "sprites" move properly. The only "logical" bug is the black tone, where the light is reflected on the bombs. I guess, due to the limits of the A8: If we get white for better looking bombs, the backgound gets sacrificed. The picture shows some example of redrawn bombs.... adjusted to the given limits.. And it explains, when people use a too bright set TV or Monitor .... The colours of your posted pic ... a bit brighter and the contrast is reduced . Edited February 17, 2008 by emkay Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted February 17, 2008 Share Posted February 17, 2008 i guess we all can live with the game in its current stage... and yes... I am not a fan of the "2600 colour platforms" either... Quote Link to comment Share on other sites More sharing options...
Cybergoth Posted February 17, 2008 Share Posted February 17, 2008 Well, from the picture I would have to say that I prefer the platforms and bombs of the old version It probably was just a mockup, else the "bounding box bombs" would've been a giant step back. It's a clear thing. The bombs are used as "byte information" , to "blit" them fast in and out of the screen. So I assume it would be just a matter of dedicating individual blit data to the 8 overlapping bombs to get rid of the bounding boxes? EDIT: Nah... actually you just build the complete picture, draw some red bombs into it and when a bomb gets collected you restore back to the original picture. No extra data required, or? Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted February 17, 2008 Share Posted February 17, 2008 ehm...what do you guys mean with bounding boxes? the bombs are simple 2x2 chars so that's why they look like and why they made "bigger" to minimize the "empty space".... Quote Link to comment Share on other sites More sharing options...
Cybergoth Posted February 17, 2008 Share Posted February 17, 2008 ehm...what do you guys mean with bounding boxes? the bombs are simple 2x2 chars so that's why they look like and why they made "bigger" to minimize the "empty space".... As attached. Charset you say... so can't the A8 change the shape of 4 chars within a single frame, is that the reason for the boxes? Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.