olavese@online.no Posted August 4, 2008 Share Posted August 4, 2008 Hi! Just wanted to know if anyone knows of the different Pole Position versions out there (for Atari 8-bits) I have the following : Pole Position (Datasoft), think both cassette and disk Pole Position 1.1 Pole Position 1.2 Pole Position 1.3 Pole Position 9 track Pole Position Race Designer Anybody know what's different with these? Of course 9-track has 9 other racetracks and Designer lets you create tracks ... but what about the others? I think the Datasoft version has Datasoft in the logo instead of Atari and I think one of those versions does not centre the controls if you let the joystick to centre position. Anyone have other versions? Thanks and take Atarian care Quote Link to comment Share on other sites More sharing options...
Wrathchild Posted August 4, 2008 Share Posted August 4, 2008 I think the one seen here is modded to work with the USB cart: http://atariwiki.strotmann.de/xwiki/bin/vi...heelPolePosPics Quote Link to comment Share on other sites More sharing options...
olavese@online.no Posted August 4, 2008 Author Share Posted August 4, 2008 I think the one seen here is modded to work with the USB cart:http://atariwiki.strotmann.de/xwiki/bin/vi...heelPolePosPics Wow, that looked seriously cool ... Thanks, I did not know they made it work with steering wheel and pedals ... very interesting ... Take Atarian care Quote Link to comment Share on other sites More sharing options...
Gunstar Posted August 5, 2008 Share Posted August 5, 2008 I only ever knew there was and Atari and Datasoft versions! I had no idea there were so many 1.x versions or a 9-track and track editor versions! Are these available on Atarimania or fandal site or somewhere else on the net? (I'll look, but it's easy to just ask right now) Quote Link to comment Share on other sites More sharing options...
olavese@online.no Posted August 5, 2008 Author Share Posted August 5, 2008 Yes, I think most of them are ... if not, can download my disk image. http://pokeysoft.no/games/atari/a8list.htm and go to arcade games list. Disk 24 I think it was (search for pole) Take Atarian care Quote Link to comment Share on other sites More sharing options...
slampam Posted September 22, 2008 Share Posted September 22, 2008 (edited) Did these Pole Position track hacks awhile ago for the 5200. Here they are on A8. Looking at the hex data, you can see how easy it is to make your own tracks. Give it a try! Pole Position original Malibu track (hex) data A8 3350: 0B 0A 09 08 07 05 04 03 02 01 00 00 86 83 82 81 3360: 00 03 02 01 00 85 83 82 81 00 0B 08 05 02 00 83 3370: 81 00 85 83 81 00 20 0A 05 03 01 10 0C 06 03 14 Pole Position track hack1 (hex) data A8 3350: 0B 0A 09 08 07 05 04 04 04 03 02 01 00 81 00 00 3360: 83 82 81 00 0B 08 05 02 00 00 00 05 01 00 00 84 3370: 81 00 09 03 01 00 20 0A 05 03 01 10 0C 06 03 14 Pole Position track hack2 (hex) data A8 3350: 0B 0A 09 08 07 05 04 03 02 01 00 00 0B 08 09 05 3360: 02 00 00 85 82 00 83 00 00 00 09 0B 02 00 00 03 3370: 01 00 00 89 00 09 20 0A 05 03 01 10 0C 06 03 14 [Edit] 10 tracks Pole_Position_track_hacks_A8.zip Edited October 2, 2008 by slampam Quote Link to comment Share on other sites More sharing options...
Marsupilami Posted October 1, 2008 Share Posted October 1, 2008 B.T.W., as far as i can remember, i had a talking ("Prepare to qualify") version when i was young... But i can't find it anywhere... Does it really exists or is it my memory ? Quote Link to comment Share on other sites More sharing options...
Tempest Posted October 1, 2008 Share Posted October 1, 2008 B.T.W., as far as i can remember, i had a talking ("Prepare to qualify") version when i was young...But i can't find it anywhere... Does it really exists or is it my memory ? That was only in the arcade version, although I'd love for someone to hack it into the 8-bit version. Tempest Quote Link to comment Share on other sites More sharing options...
Rybags Posted October 1, 2008 Share Posted October 1, 2008 Very doable, I'd say. Probably just find the bit of code that initiates the banner scroll and patch a JSR in there. Use Pokey timers/IRQ. I've ripped the digi-sound from a couple of arcade ROMs before and it's usually fairly easy. But, the quality of the Pole Position digi sound is pretty poor to start with. Might be just easier to have someone with a similar sounding voice do a decent 16 bit sample at 48 KHz and use it as a starting point. In all likelyhood it would increase the size of the ROM to over 20K. But, disk based no problem. A flashcart version could just have some RAM-based code to switch the banking over when it needs to read the digitized data. Quote Link to comment Share on other sites More sharing options...
Rybags Posted October 1, 2008 Share Posted October 1, 2008 (edited) Check this one... must be the Japanese version or something. PolePosWTF.mp3 Here we go. Seems to be 8 bit sampling at ~ 2 KHz. PolePosEng.mp3 Edited October 1, 2008 by Rybags Quote Link to comment Share on other sites More sharing options...
Marsupilami Posted October 1, 2008 Share Posted October 1, 2008 (edited) Thanks Rybag ! I feel like I'm 16 year old...again ! Any volunteer to add the original English voices to the floppy release ? Edited October 1, 2008 by Marsupilami Quote Link to comment Share on other sites More sharing options...
Rybags Posted October 1, 2008 Share Posted October 1, 2008 I could whip something up pretty quickly. Then it's a case of finding some patch points. But really, it would be better if we got someone to just do the voiceover from scratch. 2 KHz 4 bit samples will sound even crappier than the original. Sure, we could use multiple voices to get 5 or even 6 bits, but it wouldn't be much improvement. Another project might be to redo the sound for the game completely. IMO it's pretty poor compared to what could have been achieved. I reckon some two-tone tricks could maybe get the engine sounding like the original... problem is that emulation won't reproduce it properly though. Quote Link to comment Share on other sites More sharing options...
Marsupilami Posted October 1, 2008 Share Posted October 1, 2008 Hum...Maybe with a Text-To-Speech like this one: http://www.research.att.com/~ttsweb/tts/demo.php Or with SAM maybe (so that we'll stay in the Atari world) ? Quote Link to comment Share on other sites More sharing options...
Rybags Posted October 3, 2008 Share Posted October 3, 2008 Here's "Prepare to Qualify" XEX and an MP3 of the audio capture from MAME for comparison. Just run the XEX and press Start to get it to play the sample. It uses 4 bit samples at 4 KHz. That's 2K of data for "Prepare to qualify" plus a little more for the code that plays it. It leaves the screen as is, the game would have fairly similar DMA stealing to a standard Graphics 0 screen anyway. Doesn't use Pokey Timers, just stores to WSync for the moment. Leaves VBlank enabled but sets the Critic flag to disable Stage 2. Qualify.zip Quote Link to comment Share on other sites More sharing options...
Marsupilami Posted October 3, 2008 Share Posted October 3, 2008 Here's "Prepare to Qualify" XEX and an MP3 of the audio capture from MAME for comparison. Qualify.zip Wow ! Pretty clean job, the quality is really better ! I'm dying to see it in within the game ! Quote Link to comment Share on other sites More sharing options...
Rybags Posted October 3, 2008 Share Posted October 3, 2008 http://www.atariage.com/forums/index.php?showtopic=132510 Work in progress ^^^ adding the speech from the arcade version. Quote Link to comment Share on other sites More sharing options...
+therealbountybob Posted October 15, 2009 Share Posted October 15, 2009 (edited) Hi! Just wanted to know if anyone knows of the different Pole Position versions out there (for Atari 8-bits) I have the following : Pole Position (Datasoft), think both cassette and disk Pole Position 1.1 Pole Position 1.2 Pole Position 1.3 Pole Position 9 track Pole Position Race Designer Anybody know what's different with these? Of course 9-track has 9 other racetracks and Designer lets you create tracks ... but what about the others? I think the Datasoft version has Datasoft in the logo instead of Atari and I think one of those versions does not centre the controls if you let the joystick to centre position. Anyone have other versions? Thanks and take Atarian care What do you mean it's a year old thread It looks like the track designer does not run on a 130XE (128K) but does work on an XL (64K) please can someone patch this for me (and version X/9) Have confirmed this on the emulator by chossing an XE with 64K and it runs! The designer loads and lets you save tracks on a DOS disk but does not play them. The non-centering steering and some custom courses makes this a great game (even though they screwed up the race start beeps ) as the original was a bit too easy All the xex files out there, including the 7 new tracks on this thread, seem to have corrupted chequered flags. Has anyone got one that is ok I have found an ATR of the datasoft version that is ok. Edited October 15, 2009 by therealbountybob 1 Quote Link to comment Share on other sites More sharing options...
+therealbountybob Posted October 22, 2009 Share Posted October 22, 2009 Here's what I want to be able to play (see above) if you're reading this bored guy with the broken arm it's gotta be easier to patch than disassembling dos-xe Quote Link to comment Share on other sites More sharing options...
+therealbountybob Posted May 5, 2010 Share Posted May 5, 2010 Bump :!: (see two posts up) Quote Link to comment Share on other sites More sharing options...
Rybags Posted May 5, 2010 Share Posted May 5, 2010 I've not done anything on the VBXE version for a while - still real early days there. And it'll be somewhat more work than what I originally thought. I'd guess the 130XE is having problems because the hacked track editor you mentioned is doing something wrong with bank-select bits 2-5 of PortB. There might be an easy fix - I'm not "supporting" any other versions although the hack I'm doing for VBXE will be as minimally obtrusive into the game code as I can make it, so that it can work with as many versions of the game as possible. I might try something on the editor later, but note that I had nothing to do with it's development and aren't putting my hand up in any way insofar as supporting it. Quote Link to comment Share on other sites More sharing options...
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