Albert Posted November 3, 2008 Share Posted November 3, 2008 I feel that ZylonBane's rendering from this post was closest: http://www.atariage.com/forums/index.php?s...t&p=1607800 If that could be tweaked a bit, it's the one that reminds me most of the 8-bit version of the game.. OK, then how about this? I've tweaked ZylonBane's version a bit, and while it's not perfectly in tune, it seems like a happy medium. Unfortunately it doesn't start for me properly in Stella.. By the way, I mainly know the 7800 version. Is the 8-bit melody different? Here it is, complete with the intro. ..Al Quote Link to comment Share on other sites More sharing options...
+Nathan Strum Posted November 3, 2008 Share Posted November 3, 2008 Awww man... we never got all of that extra cool intro-stuff on the 7800. The music sounds identical though. Quote Link to comment Share on other sites More sharing options...
Albert Posted November 3, 2008 Share Posted November 3, 2008 Awww man... we never got all of that extra cool intro-stuff on the 7800. The music sounds identical though. The music goes on for a while--need to find a recording where someone doesn't start a game. ..Al Quote Link to comment Share on other sites More sharing options...
+thegoldenband Posted November 3, 2008 Share Posted November 3, 2008 (edited) Thanks for the Youtube link, that was very helpful, especially as my (outdated) copy of MacSDLMess is suffering from all kinds of crazy sound glitches. OK, I think I've gotten it: ballblazer_start_zylon_alt3.bas.bin What does everyone think of this? (BTW Albert I think the problem w/ the previous attachment was a mistake on my end; this one should work.) Edited November 3, 2008 by thegoldenband Quote Link to comment Share on other sites More sharing options...
Albert Posted November 3, 2008 Share Posted November 3, 2008 What does everyone think of this? (BTW Albert I think the problem w/ the previous attachment was a mistake on my end; this one should work.) That sounds quite good--can you turn it into an entire tune that would repeat on the title screen? ..Al Quote Link to comment Share on other sites More sharing options...
+thegoldenband Posted November 3, 2008 Share Posted November 3, 2008 (edited) That sounds quite good--can you turn it into an entire tune that would repeat on the title screen? Thanks! Here's a slightly updated version with a few tweaks, plus source: ballblazer_start_zylon_alt4.basballblazer_start_zylon_alt4.bas.bin Though I'm not sure that I can do it right now, the extra bar that makes it loop shouldn't be a problem to add -- it's just a couple extra notes which are readily available (26 and 29 in distortion setting 1, plus 15 in setting 7). It's just a matter of adding a tiny bit of extra data, and then modifying the loop routines appropriately. EDIT: And here you go! ballblazer_start_zylon_alt5.basballblazer_start_zylon_alt5.bas.bin Edited November 3, 2008 by thegoldenband Quote Link to comment Share on other sites More sharing options...
mos6507 Posted November 4, 2008 Share Posted November 4, 2008 That's it. Maybe a tad too slow, but it's real close. Quote Link to comment Share on other sites More sharing options...
Albert Posted November 4, 2008 Share Posted November 4, 2008 That sounds fantastic! It's great to hear that coming out of the 2600! I do agree, it seems a touch slow, would have to try it on real hardware to see how it sounds. Much better than what I was expecting. ..Al Quote Link to comment Share on other sites More sharing options...
+Nathan Strum Posted November 4, 2008 Share Posted November 4, 2008 Nice! I agree, it seems a little on the slow side. Quote Link to comment Share on other sites More sharing options...
+MrFish Posted November 4, 2008 Share Posted November 4, 2008 Here's a "SAP" of the 8-bit version: Ballblazer.zipSpeed is for 50hz/PAL, so slow for all those used to hearing on NTSC. I believe there was also at least one other distinct version out there somewhere. Although it's been too long since I last compared versions to point you to it. Quote Link to comment Share on other sites More sharing options...
+thegoldenband Posted November 4, 2008 Share Posted November 4, 2008 (edited) I found a couple small rhythmic errors in the file (a couple notes/pauses were longer than they should have been). I have corrected them, as well as tweaking one or two other things: ballblazer_start_zylon_alt6.basballblazer_start_zylon_alt6.bas.bin I think the rhythmic glitches made the overall tempo seem slower than it actually was. Does it seem quick enough now to folks, or does it need to be even faster? I checked against the Youtube file, and it seemed pretty much the same to me. Edited November 4, 2008 by thegoldenband Quote Link to comment Share on other sites More sharing options...
+Random Terrain Posted November 4, 2008 Share Posted November 4, 2008 That one boop in the background that comes around once in a while should be changed a bit or at least have its volume turned down, but the whole thing is much better than it was. Quote Link to comment Share on other sites More sharing options...
TrekMD Posted November 4, 2008 Share Posted November 4, 2008 Wow, amazing how well that sounds! Quote Link to comment Share on other sites More sharing options...
Albert Posted November 4, 2008 Share Posted November 4, 2008 That one boop in the background that comes around once in a while should be changed a bit or at least have its volume turned down, but the whole thing is much better than it was. I agree, that one does stand out a bit.. ..Al Quote Link to comment Share on other sites More sharing options...
+thegoldenband Posted November 4, 2008 Share Posted November 4, 2008 (edited) That one boop in the background that comes around once in a while should be changed a bit or at least have its volume turned down, but the whole thing is much better than it was. Good catch, that helped me find one more small thing that needed to be tweaked: ballblazer_start_zylon_alt7.basballblazer_start_zylon_alt7.bas.bin The lower note in the "boop" was an octave too low, compared to the way it sounds on the 8-bit. Roland, I think this version is ready for inclusion, if you'd like to add it to your WIP! Edited November 4, 2008 by thegoldenband 1 Quote Link to comment Share on other sites More sharing options...
+Random Terrain Posted November 4, 2008 Share Posted November 4, 2008 That's better. Now if you could get that "doo doo doodit doo" near the end of the loop to sound a little less off key, it would sound even better. Since you're posting the bas file, I could try to hunt down notes that are closer by hand with Tone Toy 2008, but I don't understand which numbers are the notes in your program. Where should I be looking? Quote Link to comment Share on other sites More sharing options...
+thegoldenband Posted November 4, 2008 Share Posted November 4, 2008 (edited) That's better. Now if you could get that "doo doo doodit doo" near the end of the loop to sound a little less off key, it would sound even better. Since you're posting the bas file, I could try to hunt down notes that are closer by hand with Tone Toy 2008, but I don't understand which numbers are the notes in your program. Where should I be looking? ZylonBane's code* processes the data in blocks of seven numbers, as in the comments: rem voice 0 frequency, volume, distortion rem voice 1 frequency, volume, distortion rem duration One beat is equal to 24 duration-units. The "doo doo doodit doo" section you're wanting to tweak falls right after the loop point I've set, and begins with: 14,6,12 29,6,1 18 That's the first "doo", which is more in tune than the rest of it. That being said, I don't know that you'll have a lot of luck finding more in-tune notes -- there really isn't anything else available in the lower octave, which is where the problem is. Eckhard's guide calls those two notes h1 and e1, following German notation; they correspond to notes 15 and 23 on distortion setting 7. Distortion setting 1 doesn't go that low, and setting 14 is just as out-of-tune (for the e1). *(which is, I believe, a refinement of the code by Kisrael that I've used for all my previous tunes) Edited November 4, 2008 by thegoldenband Quote Link to comment Share on other sites More sharing options...
+Random Terrain Posted November 4, 2008 Share Posted November 4, 2008 (edited) Thanks for the explanation. And thanks for posting the .bas file so we can at least try. Even if I can't find better notes, I'll have fun trying. It will also give me some practice for doing tunes for my own games. [i also see that the code looks different than the last one I downloaded and there's an explanation right in the code. I assumed the code was going to look similar. ] Edited November 4, 2008 by Random Terrain Quote Link to comment Share on other sites More sharing options...
Rybags Posted November 4, 2008 Share Posted November 4, 2008 I've tried the Alt5 thru Alt7 files in Stella 1.12 and they just play a continuous note with nothing else. What's wrong here? Quote Link to comment Share on other sites More sharing options...
+thegoldenband Posted November 4, 2008 Share Posted November 4, 2008 (edited) I've tried the Alt5 thru Alt7 files in Stella 1.12 and they just play a continuous note with nothing else. What's wrong here? I assume you're not trying to load up the .bas, rather than the .bin? Otherwise I've no idea... (Also, Stella 1.12 is a pretty old version, isn't it? Are you on an older Mac or something similar?) Edited November 4, 2008 by thegoldenband Quote Link to comment Share on other sites More sharing options...
mos6507 Posted November 4, 2008 Share Posted November 4, 2008 That's better. Now if you could get that "doo doo doodit doo" near the end of the loop to sound a little less off key, it would sound even better. Since you're posting the bas file, I could try to hunt down notes that are closer by hand with Tone Toy 2008, but I don't understand which numbers are the notes in your program. Where should I be looking? It sounds in tune enough to me. The line is kind of chromatic anyway, so they are like passing notes. It works. Quote Link to comment Share on other sites More sharing options...
Rybags Posted November 4, 2008 Share Posted November 4, 2008 Sorted... I didn't realize I was running such an ancient version, so updated to Stella 2.6.1 Well done on the music. I reckon if all this comes together, you won't exactly clone the original, but should be able to come pretty close. Quote Link to comment Share on other sites More sharing options...
+Random Terrain Posted November 4, 2008 Share Posted November 4, 2008 I hunted and hunted with Tone Toy 2008, but couldn't find any better notes. I did edit the music data so it would sound a little better to my ears. Still sounds off to me, but I guess that's the best that can be done without spending weeks or months messing with it. To make it easier for me, I edited the bB code to match the volume, audio control, and frequency order that Tone Toy 2008 has, so the data is now v c f instead of f v c. Here's the .bin file to use with your favorite emulator: ballblazer_start_zylon_alt_2008y_11m_04d_0426t.bin Here's the .bas file if you want to look at the code: ballblazer_start_zylon_alt_2008y_11m_04d_0426t.bas Quote Link to comment Share on other sites More sharing options...
Godzilla Posted November 5, 2008 Share Posted November 5, 2008 that is damn amazing. Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted November 13, 2008 Share Posted November 13, 2008 Is this still being worked on? I'd like an update, please, this looks like the best homebrew graphics on the 2600 so far. Quote Link to comment Share on other sites More sharing options...
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