Wickeycolumbus Posted September 7, 2008 Share Posted September 7, 2008 This is a 2600 Mario game in its early stages. It will hopefully turn out to be somewhat like SMB1. I just started it today so dont expect much. all you can do is run and jump. Graphics courtesy of Andrew Davie's Interleaved ChronoColour™ technique. Note, this does not mean that Manhole or any of my other 2600 projects are cancled. SuperMario260020080906.bin Quote Link to comment Share on other sites More sharing options...
Corby Posted September 7, 2008 Share Posted September 7, 2008 hey W.C. thats fantastic, keep it up the good work Quote Link to comment Share on other sites More sharing options...
roland p Posted September 7, 2008 Share Posted September 7, 2008 3 color sprites? Looks very good. Quote Link to comment Share on other sites More sharing options...
Wickeycolumbus Posted September 7, 2008 Author Share Posted September 7, 2008 The 'shadow' that appears when mario jumps is now gone. It was never meant to be there. Kernel a little more efficient. Next step, Background music. SuperMario260020080907.bin Quote Link to comment Share on other sites More sharing options...
+Propane13 Posted September 8, 2008 Share Posted September 8, 2008 Any chance for a screenshot? -John Quote Link to comment Share on other sites More sharing options...
Wickeycolumbus Posted September 8, 2008 Author Share Posted September 8, 2008 Any chance for a screenshot? -John If I do a screen shot, mario will show as a bunch of garbage up because he is a composite image of 3 frames (that is why it appears to be 4 colors.), but I did take a picture of the mario sprite with my digital cameria, and it showed up pretty well. There are not any levels designed yet, so I will just post the mario. Quote Link to comment Share on other sites More sharing options...
Wickeycolumbus Posted September 8, 2008 Author Share Posted September 8, 2008 Now Includes music from SMB 1. SuperMario260020080908.bin Quote Link to comment Share on other sites More sharing options...
ComputerSpaceFan Posted September 8, 2008 Share Posted September 8, 2008 I'm looking forward to trying this out. I guess it's not likely to end up looking like this though huh? http://www.nintendowiifanboy.com/2008/02/2...-like-on-atari/ Quote Link to comment Share on other sites More sharing options...
Wickeycolumbus Posted September 8, 2008 Author Share Posted September 8, 2008 I'm looking forward to trying this out.I guess it's not likely to end up looking like this though huh? http://www.nintendowiifanboy.com/2008/02/2...-like-on-atari/ Yea, its not going to look like that. That is just the nes one with dumed down graphics, which arent even possible on the 2600. And the sound is the same as the nes also. Let me know what you think of this though! Quote Link to comment Share on other sites More sharing options...
Corby Posted September 9, 2008 Share Posted September 9, 2008 W.C. looking good, sounding good Quote Link to comment Share on other sites More sharing options...
roland p Posted September 9, 2008 Share Posted September 9, 2008 Sounds nice. How did you do that? Is two channels also possible? Quote Link to comment Share on other sites More sharing options...
cd-w Posted September 9, 2008 Share Posted September 9, 2008 Nice, but there is no way that the big N will ever let you release it on a cart - it might be better to come up with a new character before you do too much work on it? Also, I think you are updating the sprite colours a bit too late as the effect doesn't work properly towards the left edge of the screen? Chris Quote Link to comment Share on other sites More sharing options...
Atari2008 Posted September 9, 2008 Share Posted September 9, 2008 Very impressive. Quote Link to comment Share on other sites More sharing options...
Wickeycolumbus Posted September 9, 2008 Author Share Posted September 9, 2008 Nice, but there is no way that the big N will ever let you release it on a cart - it might be better to come up with a new character before you do too much work on it? Yea, I thought about that. Maybe I will keep the same character but name him and the game something different, since it only vaguely represents mario. Also, I think you are updating the sprite colours a bit too late as the effect doesn't work properly towards the left edge of the screen? Chris Yea, either that or the kernel is taking more than 76 cycles (the whole thing is 263 scanlines right now). But if it is what you mentioned, it is not really a problem because as in the original game, mario will stay in the center pretty much the whole time and the playfield will move. I think the biggest problem I will run into is ROM space. I dont know how to bankswitch yet. Quote Link to comment Share on other sites More sharing options...
Wickeycolumbus Posted September 9, 2008 Author Share Posted September 9, 2008 Sounds nice. How did you do that? Is two channels also possible? I googled Super Mario Bros sheet music and used Paul Slocum's frequency guide to convert it so it could be played on the 2600. Two channels is possible, but I am reserving one of them for Sound effects, plus that would take up another 256 bytes of precious ROM. Quote Link to comment Share on other sites More sharing options...
ZylonBane Posted September 10, 2008 Share Posted September 10, 2008 If I do a screen shot, mario will show as a bunch of garbage up because he is a composite image of 3 frames (that is why it appears to be 4 colors.) You have 20Hz flicker on the player sprite?!? Dude... NOT good. Not good at all. Besides which, the interlaced color approach only works on things that are absolutely motionless. Quote Link to comment Share on other sites More sharing options...
Wickeycolumbus Posted September 10, 2008 Author Share Posted September 10, 2008 (edited) If I do a screen shot, mario will show as a bunch of garbage up because he is a composite image of 3 frames (that is why it appears to be 4 colors.) You have 20Hz flicker on the player sprite?!? Dude... NOT good. Not good at all. Besides which, the interlaced color approach only works on things that are absolutely motionless. Its going to stay in the middle of the screen in the real game. The playfield is going to move instead. If it does not work out, it will be changed. Plus if you emulate the tv's phosphor coating, it looks just fine. Edited September 10, 2008 by Wickeycolumbus Quote Link to comment Share on other sites More sharing options...
ZylonBane Posted September 10, 2008 Share Posted September 10, 2008 Its going to stay in the middle of the screen in the real game. The playfield is going to move instead. Even when the player jumps? Quote Link to comment Share on other sites More sharing options...
Wickeycolumbus Posted September 10, 2008 Author Share Posted September 10, 2008 Its going to stay in the middle of the screen in the real game. The playfield is going to move instead. Even when the player jumps? No, But it still looks good enough with phosphor. Quote Link to comment Share on other sites More sharing options...
Wickeycolumbus Posted September 10, 2008 Author Share Posted September 10, 2008 Mario is in his Permanent location now, and there is animation (somewhat). The block that appears when you walk will eventually be a different sprite to make it look like mario is walking. SuperMario260020080909.bin Quote Link to comment Share on other sites More sharing options...
gambler172 Posted September 10, 2008 Share Posted September 10, 2008 Hi Wickey Wow,looks really nice.Maybe you can make a little game? greetings Walter Quote Link to comment Share on other sites More sharing options...
roland p Posted September 15, 2008 Share Posted September 15, 2008 (edited) Just some obstacles to jump on/over would be a nice start. Is jumpman aka mario from 8-bit Donkey Kong in the same resolution? Maybe you can copy just that one. The source is also available Edited September 15, 2008 by roland p Quote Link to comment Share on other sites More sharing options...
STGuy1040 Posted October 31, 2008 Share Posted October 31, 2008 I really like what you're doing here! Keep up the great work man! Quote Link to comment Share on other sites More sharing options...
Crazy Climber Posted October 31, 2008 Share Posted October 31, 2008 Nice, but there is no way that the big N will ever let you release it on a cart - it might be better to come up with a new character before you do too much work on it? Also, I think you are updating the sprite colours a bit too late as the effect doesn't work properly towards the left edge of the screen? Chris I seriously doubt anything would happen. Shawn Sr sold a super mario hack ( Super Mario Bros - rescue in bowsers castle? something like that) he didn't get sued or thrown in jail, etc.. Quote Link to comment Share on other sites More sharing options...
Wickeycolumbus Posted November 2, 2008 Author Share Posted November 2, 2008 Its been a long while since I worked on this. Picked it up again last night and added the other sprite for animation. I might add another one for smoother animation at one point. SuperMario260020081101.bin Quote Link to comment Share on other sites More sharing options...
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