Jump to content
IGNORED

To Miker / Thalion Intro


Heaven/TQA

Recommended Posts

Not Bad! High sound and base is the best RMT can give :) But, I guess the double speed is not really necessary.

 

The 3rd voice really could take benefit by using the generators c and e.

Building a vibrato with pokey frequencies gives a restricted effect.

You know, the generators C and E are at the same note but slightly different pitched. using them, instead of simple frequency arpeggio gives a finer variation. When using the C or E generator they have to be an octave lower. The rest is volume adjustment...

Link to comment
Share on other sites

ok... small test but I am missing the background and the raindrops.. ;)

 

My fingers are burning to do such image in gr. 10 with a PM-shape up. Or trying it in gr. 9 overlayed with PMs...with bigger raindrops falling in the background, it might look marvellous...

 

Imagine, the gr.9 mode with the correct hue. then doing the white lineup with the shining through missiles in b/W . The name itself can be build with multiplexed players.

256 colours on their way and the name is at the resolution of 160x200 ...

 

 

If G2F only was supporting it :( But the VBXE is working :|

Link to comment
Share on other sites

Only a mockup. G2F says it cannot import the picture, but the attributes was correct.

 

At the resolution of 84*240 it could look similar. You only have to imagine overlayed Players for the Name and the background in the hue of the sign ...

Why not do the middle part with text in 160 pixel resolution? that would make the letters sharper.

Link to comment
Share on other sites

never expected people were interested in the patch (besides emkay) ;)

 

 

Hey Mux :)

 

I have an idea for some further optimizing the RMT with Hardsysnth!

Since the 16 Bit is all but correct used in RMT and it cannot be used together with filters, is it possible to change the command "6" for switching 1.79Mhz on and off and using the correction for gen "2" as with command "4" ?.

And to put command "4" back to the old function, because generator 4 sometimes is a nice percussion sound :)

Actually, the whole 16bit stuff could be removed for saving resources...

 

Would be rrrrrrrrreeeeeeeeeeaaaaaaaaaalllllllllllllllyyyyyyyyyyyy nice :)

Link to comment
Share on other sites

  • 2 weeks later...
And here is the first picture right from the emulation. Hopefully, Tebe is completing the support of GTIA in the future :)

 

This time a switch to gr. 15 is done. But I hope it will be possible to overlay the PMg as needed

 

try not using PMs... or at least players... ;)

 

Is it useful anyhow? One problem in G2F is that you only can change the GTIA modes in 8 lines width. If it is correctable, I could go further witht the name...

Edited by emkay
Link to comment
Share on other sites

And here is the first picture right from the emulation. Hopefully, Tebe is completing the support of GTIA in the future :)

 

This time a switch to gr. 15 is done. But I hope it will be possible to overlay the PMg as needed

 

try not using PMs... or at least players... ;)

 

Is it useful anyhow? One problem in G2F is that you only can change the GTIA modes in 8 lines width. If it is correctable, I could go further witht the name...

 

I think the switch are bound to the char lines as when loaded into G2F they are converted into antic 4. But should be not a major issue to correct that manually in the source code.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...