opcode Posted January 20, 2009 Share Posted January 20, 2009 New year, new arcade port. Arkanoid has been in my to-do list for years, but just now I found some free time to start it. Actually Luc created the graphics for the game some 3 years ago, so I decided that it was time to put them to use. BTW, Luc didn’t know that I was working on the game (surprise, surprise). The only emulator capable of running the ROM image is BlueMSX, as it is the only one with memory pack support (make sure that you select “CV with Opcode memory” from the “emulation” menu). The game is using the actual arcade engine, and includes the first 8 tables, though it isn’t playable yet. However you can see all 8 tables if you have the patience. The game size is 13KB already, so I am estimating that it is 25% done. Hopefully both Arkanoid and Donkey Kong Arcade will be finished later this year, in time for the Opgrade Module. I will keep you guys updated as game development progress… Eduardo ARK.zip Quote Link to comment Share on other sites More sharing options...
Nukey Shay Posted January 20, 2009 Share Posted January 20, 2009 Yum Quote Link to comment Share on other sites More sharing options...
ten-four Posted January 20, 2009 Share Posted January 20, 2009 2009 will certainly be a very good CV year. Quote Link to comment Share on other sites More sharing options...
STICH666 Posted January 20, 2009 Share Posted January 20, 2009 (edited) I will cream my pants if this goes cart form!!!! BTW what's going on with the Pac Man collection? Edited January 20, 2009 by STICH666 Quote Link to comment Share on other sites More sharing options...
opcode Posted January 20, 2009 Author Share Posted January 20, 2009 BTW what's going on with the Pac Man collection? I left all 70 yellow cartridges home. Long story, please check the PMC thread... But they will be shipped to Luc in about a week. Quote Link to comment Share on other sites More sharing options...
STICH666 Posted January 20, 2009 Share Posted January 20, 2009 (edited) Alright I'll make sure to keep the whole Pac Man thing on it's designated thread. Anyway how long do you think this port could take and also will it only be playable with the roller controller? Edited January 20, 2009 by STICH666 Quote Link to comment Share on other sites More sharing options...
opcode Posted January 20, 2009 Author Share Posted January 20, 2009 Alright I'll make sure to keep the whole Pac Man thing on it's designated thread. Anyway how long do you think this port could take and also will it only be playable with the roller controller? How long? I don't know, perhaps an year, perhaps more. That depends on all the other projects we have. I wish I could release it near the Opgrade Module... About controller, I don't like the way the roller controller works, it is kind of CPU intensive. So regular controller for sure, and perhaps I could use the Atari paddle... Quote Link to comment Share on other sites More sharing options...
GrizzLee Posted January 20, 2009 Share Posted January 20, 2009 Alright I'll make sure to keep the whole Pac Man thing on it's designated thread. Anyway how long do you think this port could take and also will it only be playable with the roller controller? How long? I don't know, perhaps an year, perhaps more. That depends on all the other projects we have. I wish I could release it near the Opgrade Module... About controller, I don't like the way the roller controller works, it is kind of CPU intensive. So regular controller for sure, and perhaps I could use the Atari paddle... I vote for Atari Paddle. Awesome work Eduardo!!!!!! -Lee Quote Link to comment Share on other sites More sharing options...
Pixelboy Posted January 20, 2009 Share Posted January 20, 2009 New year, new arcade port. Arkanoid has been in my to-do list for years, but just now I found some free time to start it. Actually Luc created the graphics for the game some 3 years ago, so I decided that it was time to put them to use. BTW, Luc didn’t know that I was working on the game (surprise, surprise). And surprised I certainly am! I was actually expecting you to do a demo with the Castlevania graphics I gave you for Christmas, but this is just as good! The only emulator capable of running the ROM image is BlueMSX, as it is the only one with memory pack support (make sure that you select “CV with Opcode memory” from the “emulation” menu).The game is using the actual arcade engine, and includes the first 8 tables, though it isn’t playable yet. However you can see all 8 tables if you have the patience. The game size is 13KB already, so I am estimating that it is 25% done. Hopefully both Arkanoid and Donkey Kong Arcade will be finished later this year, in time for the Opgrade Module. I will keep you guys updated as game development progress… You forgot to mention that you've also been working on the CV port of Gulkave. How far along are you with that, if you don't mind me asking publicly? About controller, I don't like the way the roller controller works, it is kind of CPU intensive. So regular controller for sure, and perhaps I could use the Atari paddle... From what I've heard, the Atari Paddles are not usable on the CV... I can only hope you will change your mind about the Roller Controller... Anyhow, thanks Eduardo, it's a great way to start the year, that's for sure! Quote Link to comment Share on other sites More sharing options...
Jess Ragan Posted January 21, 2009 Share Posted January 21, 2009 Alright I'll make sure to keep the whole Pac Man thing on it's designated thread. Anyway how long do you think this port could take and also will it only be playable with the roller controller? How long? I don't know, perhaps an year, perhaps more. That depends on all the other projects we have. I wish I could release it near the Opgrade Module... About controller, I don't like the way the roller controller works, it is kind of CPU intensive. So regular controller for sure, and perhaps I could use the Atari paddle... Why not that little dial thingy on the front of the Super Controller? Quote Link to comment Share on other sites More sharing options...
opcode Posted January 21, 2009 Author Share Posted January 21, 2009 Why not that little dial thingy on the front of the Super Controller? The CV dials generate an interrupt every time you spin them, which isn't very efficient. Actually it is as bad as it could be… A much better solution would be to build a little circuit board with an analog-to-digital convertor and use the Atari paddle. This way you can get the paddle position using a single I/O read, and save [a lot of] CPU time for more important things. Eduardo Quote Link to comment Share on other sites More sharing options...
opcode Posted January 21, 2009 Author Share Posted January 21, 2009 And surprised I certainly am! I was actually expecting you to do a demo with the Castlevania graphics I gave you for Christmas, but this is just as good! I thought it was about time to start implementing some of the games you have created graphics for, otherwise why would you want to keep wasting your time creating them? You forgot to mention that you've also been working on the CV port of Gulkave. How far along are you with that, if you don't mind me asking publicly? From the current ROM size, I would say 70~80%. From what I've heard, the Atari Paddles are not usable on the CV... I can only hope you will change your mind about the Roller Controller... You are correct, not without an adaptor, which is what I am suggesting. Why waste tons of CPU cycle and do magic to read something as simple as a paddle, when you can use an ADC and read the position within a single I/O access. And I am sure there are plenty of Atari paddles around... Anyhow, thanks Eduardo, it's a great way to start the year, that's for sure! You're welcome. Eduardo Quote Link to comment Share on other sites More sharing options...
Albert Posted January 21, 2009 Share Posted January 21, 2009 Wow, Arkanoid on the ColecoVision! I love Arkanoid. If there's any way to use the Atari 2600 paddles, that would kick ass. ..Al Quote Link to comment Share on other sites More sharing options...
Pixelboy Posted January 21, 2009 Share Posted January 21, 2009 And surprised I certainly am! I was actually expecting you to do a demo with the Castlevania graphics I gave you for Christmas, but this is just as good! I thought it was about time to start implementing some of the games you have created graphics for, otherwise why would you want to keep wasting your time creating them? Good point. Besides, I spent two months working on those Arkanoid graphics, and only a couple of weeks on Castlavania MoD, so I'd say this is better for me. You forgot to mention that you've also been working on the CV port of Gulkave. How far along are you with that, if you don't mind me asking publicly? From the current ROM size, I would say 70~80%. Cool. From what I've heard, the Atari Paddles are not usable on the CV... I can only hope you will change your mind about the Roller Controller... You are correct, not without an adaptor, which is what I am suggesting. Why waste tons of CPU cycle and do magic to read something as simple as a paddle, when you can use an ADC and read the position within a single I/O access. And I am sure there are plenty of Atari paddles around... I'm guessing the adaptor will only be something like a mini-PCB with a special chip (and some male and female 9-pin connectors, obviously). Any thoughts on how to implement this? BTW, I tried the demo ROM. Nice job so far! I see you've decided to put the scoreboard on the right side, even if it means sacrificing some columns of bricks in the main game area. Quote Link to comment Share on other sites More sharing options...
DracIsBack Posted January 21, 2009 Share Posted January 21, 2009 Nice work! I *love* Arkanoid. Wish there were homebrewers with your passion on some of the other consoles. Quote Link to comment Share on other sites More sharing options...
atarian63 Posted January 21, 2009 Share Posted January 21, 2009 Wow, Arkanoid on the ColecoVision! I love Arkanoid. If there's any way to use the Atari 2600 paddles, that would kick ass. ..Al I should have sold you my Arkanoid machine. I recently sold it. $99. Amazing... Quote Link to comment Share on other sites More sharing options...
atarian63 Posted January 21, 2009 Share Posted January 21, 2009 2009 will certainly be a very good CV year. Cool! Just dug mine out and will set it up this weekend. Quote Link to comment Share on other sites More sharing options...
Albert Posted January 21, 2009 Share Posted January 21, 2009 Wow, Arkanoid on the ColecoVision! I love Arkanoid. If there's any way to use the Atari 2600 paddles, that would kick ass. ..Al I should have sold you my Arkanoid machine. I recently sold it. $99. Amazing... Would have been a long drive to pick it up. But $99, I would have bought that in a heartbeat, assuming it was in working condition. ..Al Quote Link to comment Share on other sites More sharing options...
atarian63 Posted January 22, 2009 Share Posted January 22, 2009 Wow, Arkanoid on the ColecoVision! I love Arkanoid. If there's any way to use the Atari 2600 paddles, that would kick ass. ..Al I should have sold you my Arkanoid machine. I recently sold it. $99. Amazing... Would have been a long drive to pick it up. But $99, I would have bought that in a heartbeat, assuming it was in working condition. ..Al It was, we had it here in the office for a couple years so it was time for something else. The something else is a side by side Rave Racer! Quote Link to comment Share on other sites More sharing options...
Lord Thag Posted January 22, 2009 Share Posted January 22, 2009 Amazing Can't wait! Quote Link to comment Share on other sites More sharing options...
ten-four Posted January 22, 2009 Share Posted January 22, 2009 No Roller controller... I had hoped to be able to vote for the use of our Roller Controller. They operate smoothly through Slither, Victory, WarGames, Centipede etc. But if it is too CPU intensive, I can well see that it might slow down the game, or...? Quote Link to comment Share on other sites More sharing options...
Pixelboy Posted January 22, 2009 Share Posted January 22, 2009 No Roller controller... I had hoped to be able to vote for the use of our Roller Controller. They operate smoothly through Slither, Victory, WarGames, Centipede etc. But if it is too CPU intensive, I can well see that it might slow down the game, or...? I too would like to see Roller Controller support, but the alternative is actually much better, if we can make it work: We can (and probably will) devise a small dongle-type adaptor that allows the player to use the Atari paddle controllers (or the paddle on the Coleco Gemini controller, same thing AFAIK) with Arkanoid on the ColecoVision. Atari paddles are far less bulky than the Roller Controller, and they're also easier to find in working condition. They come in pairs (two controllers on a single port) which frees up port #2 in two-player mode (so we can still use the CV keypad if needed). According to Eduardo, monitoring paddle input is far less CPU-intensive than doing the same thing on the Roller Controller. Best of all, with the fire button right next to each paddle, the Atari paddles are a perfect match for Arkanoid. We will probably pack the paddle adaptor in Arkanoid's box, assuming we make it small enough to fit in the available free space at the bottom of the box. Otherwise, we may have to sell it separately. I'm looking forward to discussing this adaptor with Eduardo... Quote Link to comment Share on other sites More sharing options...
STICH666 Posted January 22, 2009 Share Posted January 22, 2009 I actually just dreamed this but how about the Turbo steering wheel? Quote Link to comment Share on other sites More sharing options...
Pixelboy Posted January 22, 2009 Share Posted January 22, 2009 I actually just dreamed this but how about the Turbo steering wheel? The steering wheel has the same problem than the Roller Controller: It generates too many interrupts when moved. In fact, the steering wheel uses the exact same type of movement recording, which means that you can actually play Turbo with the Roller Controller! Quote Link to comment Share on other sites More sharing options...
128Kgames Posted January 22, 2009 Share Posted January 22, 2009 OK, this is a little off topic I know, but since an Atari paddle was mentioned and it's compatibility came up I was wondering if anybody knows if the Atari CX78 Joypad works with a ColecoVision? These are the joypads that were packed with the 7800 overseas, I believe. I'm hoping that 1) They are and 2) Both buttons function as if they were the left and right buttons on the Coleco controller. My current disability (I have bilateral carpal tunnel syndrome) makes using the stock Coleco controller a real pain (pun intended). Quote Link to comment Share on other sites More sharing options...
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