GroovyBee Posted April 13, 2009 Share Posted April 13, 2009 (edited) Some screenshots from my Easter game called "Harry's Hen House" (thats HEN! This isn't a Mystique title! ) :- I had hoped to get it done for Easter weekend but its undergone a bit of a rewrite today. Theres no binary at the moment, but I'll definately put one up later on. If the level looks familiar its taken from an old A&F game called Chuckie Egg. Its using the Wasp! game engine, so its unlikely to work on real hardware . Edited January 16, 2010 by GroovyBee Quote Link to comment Share on other sites More sharing options...
PacManPlus Posted April 13, 2009 Share Posted April 13, 2009 Great! Looks very nice. With this core it looks like a nice 'Space Panic' port could be done Quote Link to comment Share on other sites More sharing options...
TrekMD Posted April 13, 2009 Share Posted April 13, 2009 Cool. Looking forward to it... Quote Link to comment Share on other sites More sharing options...
cd-w Posted April 14, 2009 Share Posted April 14, 2009 (edited) I had hoped to get it done for Easter weekend but its undergone a bit of a rewrite today. Theres no binary at the moment, but I'll definately put one up later on. If the level looks familiar its taken from an old A&F game called Chuckie Egg. Its using the Wasp! game engine, so its unlikely to work on real hardware . Nice work - Chuckie Egg is a favourite game of mine. My Hunchy 2 game started out as a (failed) attempt to port Chuckie Egg to the 2600. What are the issues with running on real hardware - it would be nice to get this made into a cart eventually? Chris P.S. Are you going to have the giant duck chase your around the screen in later levels? Edited April 14, 2009 by cd-w Quote Link to comment Share on other sites More sharing options...
GroovyBee Posted April 14, 2009 Author Share Posted April 14, 2009 Nice work - Chuckie Egg is a favourite game of mine. My Hunchy 2 game started out as a (failed) attempt to port Chuckie Egg to the 2600. What are the issues with running on real hardware - it would be nice to get this made into a cart eventually? Thanks for the compliment. I don't know what the issues are yet. I have the bits to build a programmable flash cart for my PAL machine. I just haven't gotten around to it yet . P.S. Are you going to have the giant duck chase your around the screen in later levels? I'm not sure if I should make it into a fully fledged Chuckie Egg or not. I should be able to post a two level demo this evening. The code to drive the lifts isn't working correctly so that leaves two levels to play . Quote Link to comment Share on other sites More sharing options...
gambler172 Posted April 14, 2009 Share Posted April 14, 2009 Hi Mark The screens look really good.Cannot wait to see a working bin.... greetings Walter Quote Link to comment Share on other sites More sharing options...
GroovyBee Posted April 14, 2009 Author Share Posted April 14, 2009 Binaries for the latest version :- hhh_14_04_09.1.03.a78hhh_14_04_09.1.03.bin Jumping is a slightly broken at the moment and its only two levels. Hopefully I'll get some more levels into the next release. I'm not sure if it'll work on real hardware but if any CC2 owners would try it, then that would be good. I'm particularly interested in checking if the title screen looks like the screenshot in the opening post and if it declares an NTSC or PAL video system found. Any comments and suggestions appreciated. Have fun! Quote Link to comment Share on other sites More sharing options...
+Allan Posted April 14, 2009 Share Posted April 14, 2009 On real hardware: The title screen appears but is partial messed up. You see part of the playfield over the letters of the title. Hit the button and you go to the playfield which looks normal but just stops there. Button does nothing after that. Allan Quote Link to comment Share on other sites More sharing options...
GroovyBee Posted April 14, 2009 Author Share Posted April 14, 2009 On real hardware:The title screen appears but is partial messed up. You see part of the playfield over the letters of the title. Hit the button and you go to the playfield which looks normal but just stops there. Button does nothing after that. Thanks for testing Allan. It seems my programming style is fine for the emulator but not the hardware . Does the big title text appear in yellow? Any chance of a camera picture? PM me if you don't want to clutter the thread. Hopefully I'll be able to build my flash cart soon and sort out the differences between the emulator and the hardware. Quote Link to comment Share on other sites More sharing options...
+Allan Posted April 14, 2009 Share Posted April 14, 2009 Here you go. Allan Quote Link to comment Share on other sites More sharing options...
GroovyBee Posted April 14, 2009 Author Share Posted April 14, 2009 Many thanks for the pictures Allan. Theres definately something weird going on with the way the emulator behaves . I had the title screen doing that on the ProSystem emulator and "fixed" it not to do it. Some fix! . On a positive note, it did detect NTSC correctly . Quote Link to comment Share on other sites More sharing options...
NML32 Posted April 14, 2009 Share Posted April 14, 2009 Many thanks for the pictures Allan. Theres definately something weird going on with the way the emulator behaves . I had the title screen doing that on the ProSystem emulator and "fixed" it not to do it. Some fix! . On a positive note, it did detect NTSC correctly . I hope you can figure out the problem cus your games look great. Quote Link to comment Share on other sites More sharing options...
the.golden.ax Posted April 15, 2009 Share Posted April 15, 2009 YEEE HAW! AX Quote Link to comment Share on other sites More sharing options...
Mayhem Posted April 15, 2009 Share Posted April 15, 2009 Took one look at the shots and immediately knew what this was, way before reading the text. Looking good so far Quote Link to comment Share on other sites More sharing options...
GroovyBee Posted April 15, 2009 Author Share Posted April 15, 2009 Thanks for the support folks. The next release will be after the weekend. Quote Link to comment Share on other sites More sharing options...
GroovyBee Posted April 15, 2009 Author Share Posted April 15, 2009 Correction! The next release is today . I had a bit of a brainwave and hopefully I've made the games library work on real hardware. Would any CC2 owners like to test this version and get back to me? Can you also check if the title screen looks OK? Its slightly out in ProSystem 1.3, but should be better than Allan's picture. If this version works then I'll start a thread on emulator defects. If not, I'll keep plugging away. hhh_15_04_09.1.04.a78hhh_15_04_09.1.04.bin Quote Link to comment Share on other sites More sharing options...
+Mitch Posted April 15, 2009 Share Posted April 15, 2009 I just tried it on an NTSC 7800 with a CC2 and the title screen is worse. Game still locks up when you try to start a game. Mitch Quote Link to comment Share on other sites More sharing options...
gambler172 Posted April 15, 2009 Share Posted April 15, 2009 Hi Mark Really great work.Works great on the emulator.I checked it on my PAL system,but it does not work here. I also checked it on an NTSC system and it does not work too.But this system is a Development system.So possibly it might work on a normal 7800???? I can check this at weekend. greetings Walter Quote Link to comment Share on other sites More sharing options...
gambler172 Posted April 15, 2009 Share Posted April 15, 2009 I just tried it on an NTSC 7800 with a CC2 and the title screen is worse. Game still locks up when you try to start a game. Mitch Hi Mark The same problems,i had on my NTSC development system. greetings Walter Quote Link to comment Share on other sites More sharing options...
GroovyBee Posted April 15, 2009 Author Share Posted April 15, 2009 Sorry folks! Thanks for testing it out. No more software updates until I get my homebrew dev cart going thats for sure. Quote Link to comment Share on other sites More sharing options...
gambler172 Posted April 16, 2009 Share Posted April 16, 2009 Hi Mark Do not give up.The game is great and i am sure,you will get it work on real hardware. greetings Walter Quote Link to comment Share on other sites More sharing options...
GroovyBee Posted April 20, 2009 Author Share Posted April 20, 2009 Do not give up.The game is great and i am sure,you will get it work on real hardware. I'm not going to give up. I have every intention of finding out if the game library will work on real hardware. I've got all the parts in that I need to make a dev cart and just need to sit down to make and debug it. Hopefully I'll have some more news later this week. Quote Link to comment Share on other sites More sharing options...
GroovyBee Posted June 8, 2009 Author Share Posted June 8, 2009 As soon as I convert the game from 160B to 160A mode I'll be posting a binary that works on real hardware . It'll also test out the graphics library because they are the only two modes it'll support when its released (at the moment). Quote Link to comment Share on other sites More sharing options...
Shawn Posted June 9, 2009 Share Posted June 9, 2009 As soon as I convert the game from 160B to 160A mode I'll be posting a binary that works on real hardware . It'll also test out the graphics library because they are the only two modes it'll support when its released (at the moment). sweet Quote Link to comment Share on other sites More sharing options...
TrekMD Posted June 9, 2009 Share Posted June 9, 2009 Excellent! Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.