Defender_2600 Posted September 5, 2015 Share Posted September 5, 2015 I attained an additional color available so I can use the arcade color for the dots. Ms. Pac-Man After Dark v4 (WIP).a78 Ms. Pac-Man After Dark v4 (WIP).bin 4 Quote Link to comment Share on other sites More sharing options...
Defender_2600 Posted September 5, 2015 Share Posted September 5, 2015 ...another pair of variations : Ms. Pac-Man Vector (standard dots) (WIP).a78 Ms. Pac-Man Vector (standard dots) (WIP).bin Ms. Pac-Man Vector (small dots) (WIP).a78 Ms. Pac-Man Vector (small dots) (WIP).bin 4 Quote Link to comment Share on other sites More sharing options...
Andromeda Stardust Posted September 6, 2015 Share Posted September 6, 2015 (edited) These are cool. Ms Pacman and ghosts look like Neon signage. And I think something should be said for invisible walls of after dark. Adds challenge and makes you really memorize the mazes. Now hurry up and release the concerto so I can play these awesome hacks on real hardware... Edited September 6, 2015 by stardust4ever 1 Quote Link to comment Share on other sites More sharing options...
Defender_2600 Posted September 6, 2015 Share Posted September 6, 2015 These are cool. Ms Pacman and ghosts look like Neon signage. And I think something should be said for invisible walls of after dark. Adds challenge and makes you really memorize the mazes. ... therefore 'Xtreme' challenge here : Ms. Pac-Man After Dark Xtreme (WIP).a78 Ms. Pac-Man After Dark Xtreme (WIP).bin 3 Quote Link to comment Share on other sites More sharing options...
Justin De Lucia Posted October 2, 2015 Share Posted October 2, 2015 For simple graphic/palette edits you did a pretty good job at recreating the After Dark and Vector arcade hacks. Quote Link to comment Share on other sites More sharing options...
PacManPlus Posted October 9, 2015 Share Posted October 9, 2015 (edited) Being that "Ms. Pac-Man Twin" is taking so long to dump that last eprom (I understand that there are only 3 of those games in the world - so far found), maybe we should change the game to this: http://www.mameworld.info/ubbthreads/showthreaded.php?Cat=&Number=339951&page=0&view=expanded&sb=9&o=&fpart=1&vc=1 It's already in MAME (so I can get all of the rules), and it's by Namco, so it's an official version! Edited October 9, 2015 by PacManPlus 2 Quote Link to comment Share on other sites More sharing options...
Justin De Lucia Posted November 22, 2015 Share Posted November 22, 2015 I wouldn't say we should really change Ms. Pac-Twin to this. This is literally just vanilla Pac/Ms. Pac but with a second player, and has none of the unique quirks the Ms. Pac-Twin has. Quote Link to comment Share on other sites More sharing options...
SIO2 Posted November 22, 2015 Share Posted November 22, 2015 I realize this is a copy of an existing rare arcade game and that PacManPlus is known for arcade accurate copies but, is there any chance for an option to change dot colors? Quote Link to comment Share on other sites More sharing options...
+GoldenWheels Posted December 4, 2015 Share Posted December 4, 2015 PMP, If you switched it to that version...would you leave the cocktail style scoreboard intact? Because if so I'm going to be forced to build a mini cocktail 7800 cabinet. You really going to do that to me? Quote Link to comment Share on other sites More sharing options...
tevvy Posted December 27, 2015 Share Posted December 27, 2015 How do I/can I switch Pacman's starting position? Quote Link to comment Share on other sites More sharing options...
Justin De Lucia Posted March 25, 2016 Share Posted March 25, 2016 (edited) From what I remember you cannot swap the position of Pac-Man in the game. Perhaps since that's how it was hardheaded back in the original arcade games (even in Ms. and Jr. Pac-Man with it's different mazes). Even Champ Ms. Pac-Em also follows this limitation, despite allowing you to to make mazes that are unsymmetrical horizontally. I'm kinda amazed at myself for making all these hacks of Pac Man/Ms. Pac-Man back in the day. Even if they were just level hacks that served to port Arcade/NES hacks and fan games of the series to the 7800. Edited March 25, 2016 by Justin De Lucia Quote Link to comment Share on other sites More sharing options...
Justin De Lucia Posted September 18, 2016 Share Posted September 18, 2016 Okay so, I'm going to resurrect this topic for a bit and see about making a few small improvements to Bleach Pac-Man. I first started with correcting the names of some of the "fruits" (most notably Marble Soda to Ramune), but then other issues started to arise, both in the PMCS and in the game itself. Here, the PMCS reads the maze's colors completely incorrectly from how they are displayed in-game; fixed only by loading an archive of the maze. Secondly, this is another error that I cannot fix. This particular tile on the first maze remains no matter what combination of walls or pellets I remove from the board. Removing the wall itself and replacing that part of the maze with normal pellets reveals that somehow I managed to mark that tile as a power pellet/energizer, and I can't find a way to "unmark" a part of the maze as being "Energized". Id still be up for changing the Ghost's blues into a more proper skin tone is possible. Bleach Pac-Man1-6.bin 1 Quote Link to comment Share on other sites More sharing options...
Andromeda Stardust Posted September 18, 2016 Share Posted September 18, 2016 That's awesome. It looks like the Jr boards with the wide profile. Now that widescreen TVs are a thing now, a 16x9 formatted board would be cool, albeit a bit squished on native CRTs... Quote Link to comment Share on other sites More sharing options...
Justin De Lucia Posted September 21, 2016 Share Posted September 21, 2016 A full-screen Jr. would be awesome, or at least one with a camera that tries to do a better job at following you along the edges so a ghost can't come out and surprise-kill you. Quote Link to comment Share on other sites More sharing options...
Trebor Posted September 21, 2016 Share Posted September 21, 2016 That's awesome. It looks like the Jr boards with the wide profile. Now that widescreen TVs are a thing now, a 16x9 formatted board would be cool, albeit a bit squished on native CRTs... A full-screen Jr. would be awesome, or at least one with a camera that tries to do a better job at following you along the edges so a ghost can't come out and surprise-kill you. The DOS and C64 ports of the game took a wide, one stationary screen route, for each maze under their respective official releases: Perhaps another hack is in order to imitate the DOS/C64 ports of Jr. Pac-Man. 2 Quote Link to comment Share on other sites More sharing options...
Andromeda Stardust Posted September 22, 2016 Share Posted September 22, 2016 The DOS and C64 ports of the game took a wide, one stationary screen route, for each maze under their respective official releases: jr-pac-man-dos.pngjr-pac-man-commodore-64.gif Perhaps another hack is in order to imitate the DOS/C64 ports of Jr. Pac-Man. I noticed that 7800 Ms Pacman, along with the awesome Pacman Collection, both use the full vertical screen area but only a small portion of the horizontal area. I am curious if the remainder of the horizontal screen area could be expanded to provide larger mazes, if the kernel or sprite/memory limitations even allow this. Jr Pacman homebrew had no problem using the extra screen space in a horizontal scrolling maze so I assume it would be possible on a 7800, even if it means major changes to the kernel. Quote Link to comment Share on other sites More sharing options...
Trebor Posted September 22, 2016 Share Posted September 22, 2016 I noticed that 7800 Ms Pacman, along with the awesome Pacman Collection, both use the full vertical screen area but only a small portion of the horizontal area. I am curious if the remainder of the horizontal screen area could be expanded to provide larger mazes, if the kernel or sprite/memory limitations even allow this. Jr Pacman homebrew had no problem using the extra screen space in a horizontal scrolling maze so I assume it would be possible on a 7800, even if it means major changes to the kernel. 7800 Ms. Pac-Man does not use the full vertical screen area, PMC utilizes a bit more, although still not the full area. Donkey Kong PK-XM utilizes even more than PMC; however, for full vertical screen area utilization, see Water Ski* or Tank Command: The remaining horizontal space could definitely be utilized, just need someone to program for it. As mentioned (likely) major changes to the kernel though. *Side Note: Water Ski in the above image is from Kevin's color fixed version. 1 Quote Link to comment Share on other sites More sharing options...
Andromeda Stardust Posted September 23, 2016 Share Posted September 23, 2016 ^^Accounting for safe areas, te@he majority of the vertical real estate compared to horizintal. Good to know there's not hardware limitations preventing it's use. Jr would be an ideal place to start hacking, if it can be made to behave like Ms Pac. No fat pellets and other junk though... Quote Link to comment Share on other sites More sharing options...
Trebor Posted September 23, 2016 Share Posted September 23, 2016 ^^Accounting for safe areas, te@he majority of the vertical real estate compared to horizintal. Good to know there's not hardware limitations preventing it's use. Jr would be an ideal place to start hacking, if it can be made to behave like Ms Pac. No fat pellets and other junk though... No fat pallets and other junk: OR & 2 Quote Link to comment Share on other sites More sharing options...
Andromeda Stardust Posted September 23, 2016 Share Posted September 23, 2016 No fat pallets and other junk: JR-PAC-MAN-FULL-WIDE-FINAL.pngOR JR-PAC-MAN-FULL-WIDE-FINAL2.png & JR-PAC-MAN-FULL-WIDE-FINAL2-2.png I meant the pellets getting big when the powerup moved over them. Also the first two screenshots look the same to me, unless we are playing "spot the difference." But those non-scrolling boards would look cool for custom mazes... Quote Link to comment Share on other sites More sharing options...
Trebor Posted September 23, 2016 Share Posted September 23, 2016 I meant the pellets getting big when the powerup moved over them. Also the first two screenshots look the same to me, unless we are playing "spot the difference." But those non-scrolling boards would look cool for custom mazes... Oh, you meant the slow Jr. down dots. I thought you were referring to the first iteration/remake where the dots under (Ms.) Pac-Man were left at their original double-wide size. You prefer that slow-down/bloated dot feature of the original Arcade game to be removed completely; got it. Check the left most and right most sides of the maze, the "columns" before the edge of the maze, towards the center, are one long piece on the right maze, and broken in two pieces with an opening in the middle in the left maze. Anyways, added the remaining boards, also reworked the first two posted earlier: 4 Quote Link to comment Share on other sites More sharing options...
Andromeda Stardust Posted September 24, 2016 Share Posted September 24, 2016 So are those mockups or are you doing a hack with non-scrolling Jr boards + Ms Pacman AI? Because that would be pretty sweet. Quote Link to comment Share on other sites More sharing options...
Trebor Posted September 25, 2016 Share Posted September 25, 2016 So are those mockups or are you doing a hack with non-scrolling Jr boards + Ms Pacman AI? Because that would be pretty sweet. Stay tuned... 2 Quote Link to comment Share on other sites More sharing options...
Andromeda Stardust Posted September 25, 2016 Share Posted September 25, 2016 Stay tuned... Quote Link to comment Share on other sites More sharing options...
Justin De Lucia Posted September 27, 2016 Share Posted September 27, 2016 So I guess there's no word on my desire to fix my Bleach Pac-Man hack. Oh well. Quote Link to comment Share on other sites More sharing options...
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