The Codex Posted February 20, 2010 Share Posted February 20, 2010 Happy birthday man! Quote Link to comment Share on other sites More sharing options...
Opry99er Posted February 20, 2010 Author Share Posted February 20, 2010 Wow!! . Munchman has never looked so good!!! Thanks alot Codex!! Quote Link to comment Share on other sites More sharing options...
Opry99er Posted February 20, 2010 Author Share Posted February 20, 2010 Hey--- due to the marvellous efforts of a couple brilliant TI minds, a flawless HR version is now available to play. Matthew Hagerty was kind enough to take Tursi's source for making the music play and write his own player that now runs the music flawlessly. I am very blessed to have such great people on my side. . I'll post the new zipfile in a moment. How cool is our community!?!? Quote Link to comment Share on other sites More sharing options...
Opry99er Posted February 20, 2010 Author Share Posted February 20, 2010 Here's all you gotta do: Unzip this file Change the name of your current DSK1 to something else (I like using @DSK1) Move this unzipped "DSK1" file into your Classic99 folder Start Classic99 (Extended BASIC) Program will auto-load Thanks again to Matthew. =) Have fun playing this game, guys. Scoring goes as follows *100 points for each bee that reaches the Honeycomb *100 points for each Queenbee token acquired *1000 points and an extra bee for collecting all 5 tokens in UFO stage Still no DDT drop implemented, but there IS a cartridge version in the works (teaser) that will have everything implemented--- Owen DSK1.zip Quote Link to comment Share on other sites More sharing options...
Opry99er Posted February 21, 2010 Author Share Posted February 21, 2010 One little change required on this version--- on line 1430, add ::CALL SCREEN(2) before the GOTO 130 =) IT doesn't change the gameplay, but makes the screendraw at the beginning of the game (after death) disappear. Nobody wants to see that Quote Link to comment Share on other sites More sharing options...
Opry99er Posted February 23, 2010 Author Share Posted February 23, 2010 For information on how the music was implemented, check out Matthew180's new thread about the XB-AL sound player. Fascinating stuff! Quote Link to comment Share on other sites More sharing options...
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