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Zaxxon


Wrathchild

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I took at look at Zaxxon a couple of years back to see if there was a way to remove the (for me) annoying bar at the top of the screen but didn't, on a quick scan, see a simple way of doing this.

 

Question is, is this just a side effect of how the game was written or is it there for a purpose?

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Nah, the altitude is obvious, it's the big bar down the side. I think he means the little white thing that follows your ship? Not sure if it's to help you tell where your ship is (if that's the one you mean) and it isn't in the Arcade or any other version afaik.

 

*edit*

It seems to be a bug. PMBASE is at $38, if you check $3d00 there's some "stuff", try writing a few FF's in there with a debugger and watch the thing crap out and crash. I think they decided to use (or accidentally used) a bit of PM ram for some pointers and stuff.

 

 

Pete

Edited by PeteD
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Yep. In NTSC the visible screen area is 480 lines - which is precisely the number of lines generated by the Atari. Then there's overscan - around 3-5% of screen at either of four sides is made not-viewable, and that includes a few top and bottom lines of the Atari screen.

 

In PAL, the screen height is 576 lines, and even after taking overscan into account, the area left visible is on most TV sets more than 480 lines, so we Europeans can see all of the Atari-generated scanlines.

Edited by Kr0tki
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This looks like player or missile clutter, but which player or missile? In the 5200 bin file, the Player Missile base is $3800. I messed around resetting the tops of each player and missile data areas , and I saw twice where i had affected that bar. But it also messed up the charset graphics for me (could be just an emulator issue though). So I guess that's all I can offer.

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I can't remember there being garbage at the bottom when I used to play it years ago, but maybe it was there.

 

If it is the case they've invariably used it as workspace, then maybe the best solution would be DLIs to enable/disable DMA to get rid of it.

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