dwhyte Posted May 3, 2010 Share Posted May 3, 2010 Excellent work on the translation, Mr. Jefferson! Who was the original writer for the game's text? Quote Link to comment Share on other sites More sharing options...
Godzilla Posted May 3, 2010 Share Posted May 3, 2010 wow, that looks great! Quote Link to comment Share on other sites More sharing options...
+MrFish Posted May 4, 2010 Share Posted May 4, 2010 Possible to add the ability to select and move multiple units as a group? Quote Link to comment Share on other sites More sharing options...
Rybags Posted May 5, 2010 Share Posted May 5, 2010 Finally got through, up to the town you have to lay under seige. Lost my lord unit though. I'm starting to think that a more defensive strategy might be the way to get ahead in this game. Quote Link to comment Share on other sites More sharing options...
Bryan Posted May 6, 2010 Share Posted May 6, 2010 (edited) New Video Edited May 6, 2010 by Bryan Quote Link to comment Share on other sites More sharing options...
Shawn Jefferson Posted May 7, 2010 Share Posted May 7, 2010 (edited) Excellent work on the translation, Mr. Jefferson! Who was the original writer for the game's text? I believe it was Ilmenit-the basic story and dialog is mostly his, I just translated it and tried to keep the general feeling. I was playing through it a bit last night and of course, I have buyer's remorse about the introductory story... it could be better. @Ilmenit: Also, I noticed an error that I thought I fixed in level 3: It should read "Why should we let..." rather than "Why we should let...". There's probably more too later on, so I'll try to play through the levels and see what the English looks like. Oh, and I noticed that it doesn't load with the MyIDE OS (v4.4) for some reason, even when loading from APE... chokes after reading sector 834. Works fine with stock 800XL NTSC OS. Anyway, playing it now on real hardware, it also seems a bit faster than the demo versions I saw early on, too! Edited May 7, 2010 by Shawn Jefferson Quote Link to comment Share on other sites More sharing options...
Syfo-Dyas Posted May 7, 2010 Share Posted May 7, 2010 The pics look great, I mean really great! It's nice to see an RPG on the Atari that can hold a match to C64 RPG's graphically. Once I have my Atari back I'll certainly give it a go! Quote Link to comment Share on other sites More sharing options...
Trooper Posted May 7, 2010 Share Posted May 7, 2010 Tried this last night and I'm loving it! Great game! Quote Link to comment Share on other sites More sharing options...
ilmenit Posted May 11, 2010 Share Posted May 11, 2010 It was a really hard and time consuming to create the game and I'm really happy reading all your positive comments! All known bugs will be fixed in the next release (version 1.1). The problem mentioned above (with Altirra emulator) is solved, however there is another one (the game crashes after a few levels). We will have to investigate it more. Did anyone win the game? Quote Link to comment Share on other sites More sharing options...
ilmenit Posted May 12, 2010 Share Posted May 12, 2010 (edited) The new version 1.01 (attached) should work fine under the newest Altirra emulator. Remember to change the disk drive to R/W to make saving progress possible. SIO Patch + Burst transfer will make the disk operations faster. Phaeron, could you add a command line option to make the disk-drive R/W? I could prepare then a pack to play the game with Altirra easily. hdm1_01.atr Edited May 12, 2010 by ilmenit 1 Quote Link to comment Share on other sites More sharing options...
Shawn Jefferson Posted May 13, 2010 Share Posted May 13, 2010 I'm currently at the Circle of Power level. Is it possible to transfer your saved game from v1.0 to v1.01? Quote Link to comment Share on other sites More sharing options...
phaeron Posted May 13, 2010 Share Posted May 13, 2010 The new version 1.01 (attached) should work fine under the newest Altirra emulator. Remember to change the disk drive to R/W to make saving progress possible. SIO Patch + Burst transfer will make the disk operations faster. Phaeron, could you add a command line option to make the disk-drive R/W? I could prepare then a pack to play the game with Altirra easily. Yup, use /bootrw or /bootvrw with this version: http://www.virtualdub.org/beta/Altirra-1.7-test4.zip http://www.virtualdub.org/beta/Altirra-1.7-test4-src.zip It appears that the remaining issues of unaccelerated disk load and not working with the HLE kernel are due to HDM copying portions of kernel ROM to RAM -- the HLE kernel has its routines at different addresses and Altirra does not allow SIO acceleration in RAM since it cannot tell whether it is safe to do so (it uses address hooks rather than patching). I can't solve the kernel incompatibility realistically, but I might be able to make accelerated load work by adding a virtual PBI device. Quote Link to comment Share on other sites More sharing options...
flashjazzcat Posted May 14, 2010 Share Posted May 14, 2010 UK readers: check out Shaun's column in Micro Mart, 13 May, for a nice write-up of this splendid looking game. Quote Link to comment Share on other sites More sharing options...
ilmenit Posted May 14, 2010 Share Posted May 14, 2010 UK readers: check out Shaun's column in Micro Mart, 13 May, for a nice write-up of this splendid looking game. Could you send me a scan of this column? Quote Link to comment Share on other sites More sharing options...
flashjazzcat Posted May 14, 2010 Share Posted May 14, 2010 (edited) UK readers: check out Shaun's column in Micro Mart, 13 May, for a nice write-up of this splendid looking game. Could you send me a scan of this column? Will do as soon as I get home this afternoon. Edited May 14, 2010 by flashjazzcat Quote Link to comment Share on other sites More sharing options...
ilmenit Posted May 14, 2010 Share Posted May 14, 2010 (edited) Will do as soon as I get home this afternoon. Thanks. I have done a Windows installer that configures the Altirra emulator to play the game. It should attract more people Edited May 14, 2010 by ilmenit Quote Link to comment Share on other sites More sharing options...
Rybags Posted May 14, 2010 Share Posted May 14, 2010 As someone asked earlier... is it possible to just copy a range of sectors to transfer your savegame over, or do you need to start again? Quote Link to comment Share on other sites More sharing options...
ilmenit Posted May 14, 2010 Share Posted May 14, 2010 As someone asked earlier... is it possible to just copy a range of sectors to transfer your savegame over, or do you need to start again? The current level number is saved to a file 'L' on disk. Quote Link to comment Share on other sites More sharing options...
walter_J64bit Posted May 14, 2010 Share Posted May 14, 2010 I've Just tried this game out it seem run just fine on a NTSC Atari :thumbsup: the games is awesome! Quote Link to comment Share on other sites More sharing options...
ilmenit Posted May 14, 2010 Share Posted May 14, 2010 On the NTSC Atari the music is probably too fast and the game will probably crash during the outro Quote Link to comment Share on other sites More sharing options...
flashjazzcat Posted May 14, 2010 Share Posted May 14, 2010 Scan as requested: Quote Link to comment Share on other sites More sharing options...
Shawn Jefferson Posted May 15, 2010 Share Posted May 15, 2010 I've seen the screenshots with the pictures with the white background in various places, but I never see these in the actual game itself? Quote Link to comment Share on other sites More sharing options...
+MrFish Posted May 15, 2010 Share Posted May 15, 2010 This is version 1.0 without some gfx and with some known bugs - Ilmenit will fix in next version. I've seen the screenshots with the pictures with the white background in various places, but I never see these in the actual game itself? According to the original post... Quote Link to comment Share on other sites More sharing options...
matosimi Posted May 17, 2010 Share Posted May 17, 2010 Damn, this game is f**king awesome! It does not interest me much on Forever, but it is piece of great work. Well done.. Quote Link to comment Share on other sites More sharing options...
ilmenit Posted May 18, 2010 Share Posted May 18, 2010 Thanks in the name of the HDM team Quote Link to comment Share on other sites More sharing options...
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