Kaz atarionline.pl Posted May 9, 2010 Share Posted May 9, 2010 The mix of "Robbo" game, "Boulder Dash" and some new ideas from Larek in game "Laura", just developed: http://www.arsoft.netstrefa.pl/projektlaura.htm http://www.youtube.com/watch?v=bUmh68be-CU Music for test purposes only. Quote Link to comment Share on other sites More sharing options...
+Stephen Posted May 9, 2010 Share Posted May 9, 2010 The mix of "Robbo" game, "Boulder Dash" and some new ideas from Larek in game "Laura", just developed: http://www.arsoft.netstrefa.pl/projektlaura.htm Music for test purposes only. That intro music is really cool. Quote Link to comment Share on other sites More sharing options...
Kaz atarionline.pl Posted May 9, 2010 Author Share Posted May 9, 2010 The mix of "Robbo" game, "Boulder Dash" and some new ideas from Larek in game "Laura", just developed: http://www.arsoft.netstrefa.pl/projektlaura.htm Music for test purposes only. That intro music is really cool. Music from "Wings of Death" on ST/STE, by Jochan Hippel, converted for Pokey by Miker. http://home.wtal.de/gmb/Hippel/hippelm.htm Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted May 9, 2010 Share Posted May 9, 2010 one of Miker's best conversions imho... I love WOD 2nd level msx... since I bought WOD original game back in the glory 90s... Quote Link to comment Share on other sites More sharing options...
Bryan Posted May 9, 2010 Share Posted May 9, 2010 Is there a SAP of the tune? Quote Link to comment Share on other sites More sharing options...
miker Posted May 10, 2010 Share Posted May 10, 2010 Sure -> http://asma.atari.org/asma/Composers/Szpilowski_Michal/Wings_of_Death_Level_2.sap I loved that music, too, and decided to test RMT with it. Quote Link to comment Share on other sites More sharing options...
popmilo Posted May 10, 2010 Share Posted May 10, 2010 Looks great! And its made in turbo basic ?! Quote Link to comment Share on other sites More sharing options...
miker Posted May 10, 2010 Share Posted May 10, 2010 No, as Larek promised, pure assembler this time. Quote Link to comment Share on other sites More sharing options...
R4ngerM4n Posted May 10, 2010 Share Posted May 10, 2010 Nice intro tune. Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted May 10, 2010 Share Posted May 10, 2010 Miker as more i listen to the tune as more it is great conversion!!! JH at it's best... Quote Link to comment Share on other sites More sharing options...
+Larry Posted May 10, 2010 Share Posted May 10, 2010 Awesome music, and the game looks great, too! It's absolutely amazing what you guys can do with Pokey! -Larry Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted May 11, 2010 Share Posted May 11, 2010 http://www.youtube.com/watch?v=JaN4Jx2E_Fk I guess Miker's conversion sounds even better... level 2 starts at 4:20 ff. Quote Link to comment Share on other sites More sharing options...
emkay Posted May 11, 2010 Share Posted May 11, 2010 Miker's conversion does sound good. No question. But don't forget that it uses double VBI... speed. No problem for me, but at the current state of available software, you won't get a double speed RMT working together with a good G2F picture. Quote Link to comment Share on other sites More sharing options...
mimo Posted May 11, 2010 Share Posted May 11, 2010 oops Quote Link to comment Share on other sites More sharing options...
PeteD Posted May 11, 2010 Share Posted May 11, 2010 (edited) Miker's conversion does sound good. No question. But don't forget that it uses double VBI... speed. No problem for me, but at the current state of available software, you won't get a double speed RMT working together with a good G2F picture. Does G2F really take that much CPU? I doubt there isn't time left to call RMT twice, although "where" it's called during the frame may be an issue (after messing with SID emulation I know that even a couple ms difference of when sound registers are changed CAN make a noticeable difference in the sound that's produced, I'd presume POKEY is the same). Pete Edited May 11, 2010 by PeteD Quote Link to comment Share on other sites More sharing options...
Rybags Posted May 11, 2010 Share Posted May 11, 2010 If G2F is doing changes other than just one per 8 scanlines then I'd imagine it uses 100% CPU for that portion of the screen. With RMT, there is another way... with a hacked version you could just make a FIFO queue with the 9 audio register values that need to be stuffed, and store them at a later time. So, e.g. run the RMT sub twice at the bottom of screen, then do the register stores timed 1/100th of a second apart, the register store part is so trivial it could fit inside a DLI that was doing other stuff. Quote Link to comment Share on other sites More sharing options...
PeteD Posted May 11, 2010 Share Posted May 11, 2010 I suppose it depends how much time is left outside the 100% section if you could fit in a call on scanline 0 then another after the screen, maybe push the screen down a bit, or like you say twice at the bottom and a register push somewhere else. Pete Quote Link to comment Share on other sites More sharing options...
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