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RXB - Rich Extended Basic


Bones-69
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Had a chance to play with RXB2022G yesterday and I really like it! Thanks for your hard work on this Rich.

Now I’m still a novice what RXB is concerned, and have a question on the batch file functionality.

It expects you to terminate the line with a carriage return if I’m not mistaking. Is there a particular reason for that?

I made a DV80 file on the TI-99/4a itself (using my Stevie editor) and the file gets interpreted as a single line.

Probably will enhance my editor so I can insert characters like cr, lf, etc. but just wondering.

 

Also would be cool if there’s a function to load a FG99 cartridge. That way you can jump back and forth between Stevie, Force Command, RXB.

(Could probably also be implemented as a small assembly program that is loaded from disk), anyway it’s just a suggestion.

 

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2 hours ago, retroclouds said:

 

Check here

 

I downloaded the ZIP file and wonder what has changed since 2022D I am currently using. I learned that SCROLL and ROLL routines have been tuned in Assembler. Any new commands I should know (without reading the full documentation all over again)?

 

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1 hour ago, SteveB said:

I downloaded the ZIP file and wonder what has changed since 2022D I am currently using. I learned that SCROLL and ROLL routines have been tuned in Assembler. Any new commands I should know (without reading the full documentation all over again)?

 

I think there's YouTube on it.

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  • 3 weeks later...

RXB game project started today ... "Cosmic Hero".   So far the title screen makes use of the CALL SWAPCOLOR routine.  I must say there's some great commands in RXB, SWAPCHAR being one of them, I was experimenting late last night with that and it's great for graphical effects but could also be put to use in a game situation too.  After I've finished work today I'll be back on with this project it's a Lunar Rescue type game but it's gonna be suited for the standard TI console with just RXB and nothing else.  No 32K needed here.  :)

 

 

 

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